Primary Zelda Hacking
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1  Oracles Hacking / Tutorials / Re: ZOLE 4's First Series of Video Tutorials on: March 10, 2014, 02:05:29 PM
Nice initiative!
2  Oracles Hacking / Ideas / Re: An Idea I had for one of the Biggest Zelda Games on: June 12, 2013, 10:46:13 AM
How would it be possible with bigger dungeons? I've looked in the editor and found only 2x256 screens of indoor/dungeon in seasons. I know that both ages and seasons only use like 2-400, but are you saying its possible to increase that?
3  The Site / Announcements / Re: Seasons Support on: June 16, 2012, 05:25:32 PM
This question has perhaps been asked before, but I'll ask it anyway. I know some graphics of stuff in season also exist in the ages ROM( Saw some post that a long time ago) and was wondering if one can make it so that one can use for example the lvl2 boomerang in ages?
4  Oracles Hacking / Help / Re: Some problems editing OoA with Zole on: May 18, 2011, 01:46:49 PM
3. if you look around this forum you'll find tutorials and lists of items and how to put them inside chests
5  Oracles Hacking / Opinions and Experiments / Re: Goron Mines - Dungeon 1 on: March 05, 2011, 12:32:52 PM
look really cool:) well done.

If this is dungeon 1, where does one get the braclet?

Are you going to make more dungeons or/and overworld changes?

Are you going to release the rom so people can play? Smiley
6  Oracles Hacking / Lists / Re: Helpful ZOTE Values on: February 27, 2011, 02:12:28 AM
nice, makes it easy to find what your looking for more quickly Smiley

Has anyone found how to change the signs yet? and to place them in a different place.
7  Oracles Hacking / Opinions and Experiments / Re: Just a little something. on: October 06, 2010, 03:09:39 PM
Looks really great Cheesy

hope you'll finish it sometime, I look forward to playing it Smiley
8  Other / General Discussion / Re: Hello out there! on: October 04, 2010, 08:00:50 PM
Fatories +1
9  Oracles Hacking / Help / Re: animal area and hero's cave on: September 22, 2010, 08:49:20 PM
wow.. okey Tongue Im not very good at this.. Your talking about a hex editor right? And I dont really understand the flag thingy Tongue
10  Oracles Hacking / Help / Re: animal area and hero's cave on: September 22, 2010, 02:10:29 PM
So what I have to do is to make a new opening, somewhere else ( on the same screen with different cords or just a different screen) and make a warp to hero's cave?

And yes it is Ages Smiley
11  Oracles Hacking / Help / animal area and hero's cave on: September 21, 2010, 05:52:21 PM
The animal area is normally area ID: 13 but I wanted the bottom-left screen as part of my town, so I changed it to Area-ID:0 ( same as the town, so I would have the same tilesets and colour etc..) but when I tried to enter that screen in-game, the game "crashed" and a screen with the text " this game can only be played on gameboy color" show up.

Is there something I need to do before I can remake the animal area? is so what?

Second question: Is it possible to make you be able to enter hero's cave in  "normal" gamemode?
12  Oracles Hacking / Help / Re: text changing on: August 13, 2010, 12:34:21 PM
Not sure what you mean, but you can change the area ID for every screen, and that would make the beach be a different area than the ocean, at least it will can have a differet tileset if you want it to
13  Oracles Hacking / Help / Re: Can you change the character sprite that you play as? on: August 07, 2010, 11:59:40 PM
Think you need to change the graphics for link for that and does'nt think Zole can do that. I know there are a few rings in the game that make you look like enemies, not sure tho if one can use all the items and weapons while in this form.
14  Oracles Hacking / Help / Re: Can I change the type of starting point I use? on: August 07, 2010, 11:57:52 PM
I think you can change the group from 0 ( being present overworld ) to like 2 ( present underwater/inside houses and caves)
15  Oracles Hacking / Help / Re: text changing on: August 07, 2010, 03:12:26 PM
Okey thanks, I changed the name now Smiley

Is'nt there like some ID or something assigned to the signs, that determine which ID of text it should read from? would explain why all signs says the same thing ( they all have the standard ID 0 assigned that read the text "Eternal Spirit It speaks across time to the heart!".
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