April 21, 2014, 10:30:27 PM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: The website has switched hosts and now has the domain
zeldahacking.net
!
Home
Help
Search
Login
Register
Primary Zelda Hacking
>
Oracles Hacking
>
Help
>
text changing
Pages: [
1
]
« previous
next »
Print
Author
Topic: text changing (Read 390 times)
felmet
Newcomer
Offline
Posts: 20
text changing
«
on:
August 06, 2010, 05:11:41 PM »
I have two questions.
1. Can you change the name of the dungeons? If so how? And can you make, for example, the first dungeon to have 2 floors and the 2d dungeon to only have 1 ( to take one floor for level 2 and put it in level 1) so that the dungeon minimap is also accurate regarding the floors.
2. How can I make a sign tell something else than "Eternal Spirit It speaks across time to the heart!" ( I have changed the text but I mean , how do I make two signs say different things?
Logged
Gamma 31
Jr. Member
Offline
Posts: 98
Re: text changing
«
Reply #1 on:
August 06, 2010, 05:33:11 PM »
Well, for number one, you should go and find the name in the text editor. then you can change it.
I'm not sure how you would make a second floor...
The first thing you should do is take the warps from the first llevel of the dungeon you want to take a floor from and find a way to put them in your target dungeon. then you would have to make stairs in every room you want to go up in, and finally you'd have to coordinate the warps so that they all go to the level one rooms that you want them to. I would assume that being in the past doesn't affect the dungeon's warps since they're all on different maps.
As for signs... I have that question, too.
Logged
Lin
ZOLE Creator
Administrator
Hero Member
Offline
Posts: 580
Re: text changing
«
Reply #2 on:
August 07, 2010, 01:26:19 AM »
I'm not sure about the floor changing, but for dungeon names just use ZOTE. Be sure you keep the original length in mind and try to save space. As for signs, I have no idea. I never got around to finding them.
Logged
felmet
Newcomer
Offline
Posts: 20
Re: text changing
«
Reply #3 on:
August 07, 2010, 03:12:26 PM »
Okey thanks, I changed the name now
Is'nt there like some ID or something assigned to the signs, that determine which ID of text it should read from? would explain why all signs says the same thing ( they all have the standard ID 0 assigned that read the text "Eternal Spirit It speaks across time to the heart!".
Logged
Gamma 31
Jr. Member
Offline
Posts: 98
Re: text changing
«
Reply #4 on:
August 12, 2010, 07:05:27 PM »
Hey, is it possible to divide the map up more? Like, giving the beach south of Lynna City a sperate name than the field or ocean?
Logged
felmet
Newcomer
Offline
Posts: 20
Re: text changing
«
Reply #5 on:
August 13, 2010, 12:34:21 PM »
Not sure what you mean, but you can change the area ID for every screen, and that would make the beach be a different area than the ocean, at least it will can have a differet tileset if you want it to
Logged
Klavice
Jr. Member
Offline
Posts: 83
Rainbow Dash is truly awesome!
Re: text changing
«
Reply #6 on:
August 27, 2010, 03:59:04 AM »
One easy way to change any game's text is to find a tbl file. You can find one either on DataCrystal or around the web somewhere.
Use that and you can search for text and edit it that way. Or you could use a text to hex tool.
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
The Site
-----------------------------
=> Announcements
=> Suggestions
-----------------------------
Oracles Hacking
-----------------------------
=> ZOLE
===> Bug Reports
===> Progress
=> Zelda Oracles Hacking Suite
===> Beta Releases
=> ZOLE Live
=> ZOSE
===> Bug Reports
===> Progress
===> Help
===> Tutorials
===> Scripts
===> Show Off
=> Help
=> Opinions and Experiments
=> Discussion
=> Lists
=> Tutorials
=> Projects
===> Ideas
=> Tools
=> Finished Hacks
-----------------------------
Link's Awakening Hacking
-----------------------------
=> LALE
===> Suggestions
===> Bug Reports
===> Progress
=> Help
=> Opinions and Experiments
=> Discussion
=> Lists and Data
=> Tutorials
=> Projects
===> Ideas
=> Finished Hacks
-----------------------------
General GameBoy Hacking
-----------------------------
=> Hacks
=> Help
=> Documents
=> Projects
=> General GameBoy Talk
-----------------------------
Other
-----------------------------
=> General Discussion
=> Programming Discussion
Loading...