Primary Zelda Hacking
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News: Current Zelda Oracles Hacking Suite beta version: 0.05
 
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181  Oracles Hacking / Lists / Re: Ring List on: June 30, 2010, 10:47:47 PM
Yeah and I've had no luck finding their IDs so far.
182  Oracles Hacking / Bug Reports / Re: Possible Bug with ZOCF? on: June 29, 2010, 10:14:55 PM
That would explain it, I was never reloading the rom in ZOLE, I would just edit it then save which I guess would reset the value.
183  Oracles Hacking / Projects / Re: TLoz OofS (Oracle of Secrets) on: June 29, 2010, 10:06:12 PM
My thoughts:
The story sounds good, as if it were a real oracle game. The features are to be expected, but good nonetheless. As for the maps, in my opinion I really think you should redo them because:

1. You can easily tell which map is which from the original oracle of ages
2. You look to just be re-using things from there exact places which is never good, and if you were planning on changing that, then you should have done it before you released information.
3. In my opinion they don't look good at all and they don't look like they would actually be in a Zelda game.

I'd have to see more of this hack before I can really say redo it all, but right now it's not looking so good.

Overall: 6/10 Good story, nice features but the personally I think the maps need to have more effort put in.
184  Oracles Hacking / Bug Reports / Re: Possible Bug with ZOCF? on: June 29, 2010, 08:34:48 PM
Just in case I'll get into more detail. What I am doing right now is writing down the ID's of the interactions that do stuff like open doors when all the enemies in that room are destroyed. The room I am using for this right now is this room in level 1.



Now so far I have added two interactions, an enemy spawn group and a regular interaction:



Now, when I edit those two to try out different ID's, I have to go back into ZOCF and enter 500 so I can get the sword from the chest without the game freezing. There might be two many interactions, I don't know so I'm hoping you can figure this out.
185  Oracles Hacking / Bug Reports / Possible Bug with ZOCF? on: June 29, 2010, 08:20:48 PM
It seems that every time I do something with a common regular interaction, I have to re-ZOCF my chest containing my level one sword. Now I'm not sure if this is because I added the regular interaction that I'm editing or not but I think it still needs to be looked into.

EDIT: It also does it with enemy spawn groups.
186  Oracles Hacking / Lists / Re: Ring List on: June 29, 2010, 03:18:25 PM
Do you know if theres an ID that when used in ZOCF you get a gasha nut? Because if there is then maybe there might be the items it drops with an ID close to it.
187  Oracles Hacking / Lists / Re: Enemy List (Full List) on: June 29, 2010, 03:06:40 PM
Great, unfinished or not theres still a shit load of enemies to use.
188  Oracles Hacking / Help / Re: Common Questions and Answers on: June 29, 2010, 02:24:05 AM
Well to remove an interaction simply just check the box visible then press the arrow keys below the box until you come to the interaction you want to delete. Then just click delete.
189  Oracles Hacking / Lists / Re: Ring List on: June 29, 2010, 02:13:14 AM
Well thats what I though originally too, but when I tried ZOCF with them I'd end up getting nothing or when I opened the chest I'd get a random item thats not a ring but when appraised would give the a ring already on the list. Other times I would actually get a ring from the chest but it would just be a copy of a ring already on the list that didn't require ZOCF.

Ive tried nearly every combination with the ID 2Dxx as well as a lot in 2Cxx, 2Bxx, 2Exx with no luck.
190  Oracles Hacking / Help / Re: Maple on: June 29, 2010, 12:32:05 AM
Is it possible that one of the unknown interactions is actually what causes the appearance of maple on a map?
191  Oracles Hacking / ZOLE / Re: ZOLE 4 Version 1.04 Released! on: June 28, 2010, 11:38:10 PM
You know this is really pointless and doesn't affect ZOLE in anyway, but in the read me it says "Note: As of this release (1.03)..."
Just thought I'd mention that.
192  Oracles Hacking / Tools / Re: Zelda Oracles Chest Reader and Fixer on: June 28, 2010, 11:36:13 PM
EDIT: Not sure what you did wrong, but I'm gonna guess you put the wrong ID in for the chest in ZOLE.

I found the values for the 3 ring boxes and I have put them in the Ring list section. They require the use of ZOCF, while the rings themselves don't.
193  Oracles Hacking / Help / Maple on: June 28, 2010, 11:24:27 PM
So this may seem weird, but do you know what script(s) cause maple's occurrences and/or drops? If you know of any please tell me how to access them.
194  Oracles Hacking / ZOLE / Re: ZOLE 4 Version 1.04 Released! on: June 28, 2010, 11:13:33 PM
Thank you for the mouse position, it makes things a lot easier for me. Smiley
195  Oracles Hacking / Tutorials / Re: Adding your Own Enemies to Maps on: June 28, 2010, 10:34:01 PM
So I don't know if this will be of any help or not but I thought I'd post it just in case. Its the information I gathered up for enemy spawn groups. As you can tell I never really got far, mainly because I was busy today.
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