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Author Topic: Rotating Platforms  (Read 334 times)
Fatories
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« on: July 01, 2010, 05:05:49 AM »

So I've spent like hours working with these things to get nowhere, so I just have to post a topic about these little pieces of shit.

Basically it works like this, to add one to your level you have to add a regular common interaction. Afterwards make the ID 7D00.

Now heres where these little shits start being all gimpy and not doing what you want. Basically the X position is supposed to change the direction that the platform rotates, an odd number being clockwise (left), while an even being counter-clockwise (right). But no! These turds decide that unless your editing the ones in levels 6 or 8 you can't actually change the direction. On top of that they don't reset to their default direction of rotating so if you die and have to restart, you may have screwed yourself over by not being able to go where you need to go.

The Y position on the other hand is just to actually position the damn thing, 57 being the center of the map.

So unless someone makes some sort of ASM script to change this, these things are just accidents waiting to happen.

PS. In case you don't understand, they work perfectly fine it is just that it will always start out right so your puzzles will have to work with that.
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