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121  Oracles Hacking / Help / Re: Where can I find a good quality Oracle of Ages Rom? on: February 18, 2011, 07:49:25 PM
I suggest Doperoms if Romhustler does not work for you. Doperoms is where I obtained mine and it loads perfectly fine.
122  Oracles Hacking / Projects / Re: Oracle of Seasons - Soul Tower on: February 14, 2011, 07:48:16 PM
This is great  :thumbup: but if I may suggest something, maybe only make a video for like the first floor and maybe like a video showing off a few things in the hack, or maybe just wait until after you release the hack and make them as a walk through. If you go through with this hack and make videos for each floor before releasing I know I'll have to watch them and I'll see what I have to do and then it wont be as fun when playing.
123  Oracles Hacking / Bug Reports / Re: Could it possibly...? The return of the interaction bug?! on: February 14, 2011, 07:44:15 PM
Is this in seasons or ages
124  Oracles Hacking / Lists / Ring List - Seasons on: February 14, 2011, 01:19:56 AM
Since I did a list for Oracle of Ages, law dictates I must for Oracle of Seasons. The problem with Oracle of Seasons though is that there is really only a handful of rings gained via chest while the rest are; dug up from underneath the earth, purchased via shops mainly Subrosia and given to you by NPCs like Zelda and the Ring Guru person man guy thing himself.

Here is what I have obtained so far, I'll go hunting for Ring Box values another time. So there is the ever so few rings you can choose from, of course I didn't hunt all too much so if there is indeed a ring I have missed, please feel free to swear at me and call me names, but make sure to tell me so I can add it to the list.

----+----------------------+------------------------------------
 #   |       Ring                   |  Code for Chest                            
----+----------------------+------------------------------------
  1  | Friendship Ring           | ??              
  2  | Power Ring L-1           |2D0E                  
  3  | Power Ring L-2           |??                                                
  4  | Power Ring L-3           |2D0F                                            
  5  | Armor Ring L-1           |??
  6  | Armor Ring L-2           |2D0B
  7  | Armor Ring L-3           |??
  8  | Red Ring                   |??
  9  | Blue Ring                  |??
 10  | Green Ring               |??
 11  | Cursed Ring             |??
 12  | Expert's Ring            |??
 13  | Blast Ring                |2D07
 14  | Rang Ring L-1          |2D08
 15  | GBA Time Ring          |??
 16  | Maple's Ring             |??
 17  | Steadfast Ring          |2D06
 18  | Pegasus Ring            |??
 19  | Toss Ring                |??
 20  | Heart Ring L-1          |??
 21  | Heart Ring L-2          |??
 22  | Swimmer's Ring         |??
 23  | Charge Ring             |??
 24  | Light Ring L-1           |??
 25  | Light Ring L-2           |??
 26  | Bomber's Ring           |??
 27  | Green Luck Ring        |??
 28  | Blue Luck Ring          |??
 29  | Gold Luck Ring          |??
 30  | Red Luck Ring           |??
 31  | Green Holy Ring         |??
 32  | Blue Holy Ring           |??
 33  | Red Holy Ring           |??
 34  | Snowshoe Ring         |2D0D
 35  | Roc's Ring                |??
 36  | Quicksand Ring         |2D0A
 37  | Red Joy Ring             |??
 38  | Blue Joy Ring            |??
 39  | Gold Joy Ring            |??
 40  | Green Joy Ring          |??
 41  | Discovery Ring          |2D04
 42  | Rang Ring L-2           |??
 43  | Octo Ring                |2D09
 44  | Moblin Ring              |2D05
 45  | Like Like Ring           |??
 46  | Subrosian Ring         |2D10
 47  | First Gen Ring          |??
 48  | Spin Ring                |2D0C
 49  | Bombproof Ring        |??
 50  | Energy Ring             |??
 51  | Dbl. Edge Ring          |??
 52  | GBA Nature Ring       |??
 53  | Slayer's Ring            |??
 54  | Rupee Ring              |??
 55  | Victory Ring             |??
 56  | Sign Ring                |??
 57  | 100th Ring              |??
 58  | Whisp Ring              |??
 59  | Gasha Ring              |??
 60  | Peace Ring              |??
 61  | Zora Ring                |??
 62  | Fist Ring                 |??
 63  | Whimsical Ring         |??
 64  | Protection Ring        |??
125  Oracles Hacking / Bug Reports / Re: Seasons editing stuff on: February 09, 2011, 08:40:28 PM
Yes, this man speaks the truth.
126  Oracles Hacking / Progress / Re: Seasons Editing!!! on: February 09, 2011, 12:17:32 PM
 :thumbup: :thumbup: :thumbup: I've got me one of dem erections, you know what i'm saying? Great job.
127  Oracles Hacking / ZOLE / Re: ZOLE As We Know It on: February 06, 2011, 09:09:22 PM
Wait im confused. So you did this in ZOLE rather then creating a new editor?
128  Oracles Hacking / ZOLE / Re: ZOLE As We Know It on: February 06, 2011, 12:51:27 AM
Good man, hopefully this time around I can contribute more then a measly ring list  :001_tongue:
129  Oracles Hacking / Projects / Re: Update #1 Oh hai guys it's been ages... on: January 30, 2011, 07:16:31 PM
Nice. Looks so much better now.

Why thank you.
130  Oracles Hacking / Opinions and Experiments / Re: Oldies on: January 24, 2011, 03:51:11 AM
Oh my gosh an update, new topic here: http://zeldahacking.ulmb.com/index.php?topic=211.0
131  Oracles Hacking / Projects / Update #1 Oh hai guys it's been ages... on: January 24, 2011, 03:50:22 AM
Why hello there most handsome men, and beautiful women that participate in the hacking of The Legend of Zelda: Oracle of Ages. Today I present you a most remastered version of what I had presented back in August, (for those on irc, before then) whose topic can be found at: http://zeldahacking.ulmb.com/index.php?topic=113.0

Have at the video will yee: http://www.youtube.com/watch?v=JkZnYwc2x-4
The hack as of this video includes many remade maps, many edited tiles, many scripts and many oh many piles of shit toppled on more shit. Enjoy Smiley
132  Oracles Hacking / Bug Reports / Missing hotkey on: January 23, 2011, 05:32:53 PM
This isn't really a bug, you probably left a portion of coding out or something, but the Ctrl-Shift C hot key for copying map data doesn't actually do anything. You have to manually (god forbid Sad) go into the edit menu and click copy map data. The pasting hot key works just fine.

FIX IT OR ILL QUIT HACKING !!E&*!(#E@E!!IUDIUAUY!($@!)_!*$)!)_$! RAGE!!

That is all.
133  Oracles Hacking / Progress / Re: Tileset Editor on: January 13, 2011, 07:32:27 PM
I do indeed like this Lin Cheesy:D:D
134  Oracles Hacking / Tutorials / Out of Date - Your first script in ZOSE: Version 1.01 - 1.04 on: November 13, 2010, 08:12:51 PM
ZOSE has been updated to 1.05, with this update things have changed. This tutorial is out of date and some things no longer apply. This tutorial will stay online, and the new tutorial will have its own page. It is highly, highly recommended you update to 1.05.

To view the new ZOSE tutorial go to: http://zeldahacking.ulmb.com/index.php?topic=274.0

Before you read this guide, please make sure you've read the ZOSE documentation that comes with ZOSE. With that being said, hopefully this helps a lot of people with ZOSE and get a lot of people using ZOSE.

Lets get started, to start your script you'll first need to open ZOSE. Afterwards you'll be left with a blank screen and you will need to open your ROM. To do so, click "File" in the upper left corner and then click Open ROM. (Ctrl+O if you're lazy)



Once you load your ROM, you will be left with the same blank screen as when you opened ZOSE, but don't worry you can now start you scripting.

What you need to do before you start scripting is find some free space in bank OC, which you can do by going to "File" and then Find Free Space. (Ctrl+F) Once you do you, a window will pop up asking what bank you want to search, and how much space you want to search for. Leave it as it is, and click the search button. A whole bunch of addresses will appear below, choose one. For the sake of this tutorial I have chosen "33FF8".



You will get a piece of code in ZOSE that should look like "writelocation (x)" The X being the address you chose. What we need to do now is set our script to compile to an interaction we can use in ZOLE. To do this we use the code "setinteraction72 (x)" What you use as the X is completely up to you, but I will use 0. (setinteraction72 0) This will make my interaction ID 7200 in ZOLE.

We now need to find free memory for our script, so again go to "File - Find Free Space" but this time click the anywhere box and then click search. I'll be using 1FEC5, but choose one and click ok and you'll get something like "writelocation (x)" Change the writelocation to jump3byte. "jump3byte (x)" Now all we need to do before we can write our actual script is one last line of code. That is "writelocation (x)" Use the same value that you had chose for the previous line of code. You should now have something that looks like this.



Now we are ready to make our script Cheesy In this tutorial I'll discuss some commands that you will use a lot in a script.

One of the first things we do is decide if we want the script repeating over and over again. If we dont, then we will want to use the "checkspecialflag" command. This will check to see if if room flag is set or not. If it is set, the script will not run, if not it will. At the end of your script you will add "setroomflag 80" which will set the room flag so your script no longer runs.

Now you should decide if you want the script to activate at a certain spot rather then immediately upon entering the room. We can use the code "checkmemory" along with D00B (Links Y-Axis) or D00D (Links X-Axis) followed by the position.
An example would be: "checkmemory D00B 96"

Now again, we must decide, do we want the player to be able to control Link while the script is running? You most likely don't, so to stop the player from moving Link, we would use the "disableinput" command. Just make sure to use the command "enableinput" once you want the player to be able to control Link again.

Here are some commands that you will probably use when making a script:

setdelay(x) - Delays the script so not everything happens at once. X changes how long the delay is.

playsound (x) or setmusic (X) - Plays a sound/music depending on what value you choose. Check out the sound/music lists to learn the values.

setcoords (Y) (X) - Sets the coords of the actual interaction. You use for stuff such as the "createpuff" command, or when moving the interaction out of the map when the script is done. Look below to figure out how to get the values.

spawnenemy (ID1) (ID2) (Y) (X) - This will spawn an enemy. To get the first two values go to the enemy list and find the enemy you want to use. (3001 - Blue Tektite in my case) Now take first 2 digits and use it as the ID1, and then the last two digits as ID2. Mine would look like " spawnenemy 30 1 (Y) (X)"  The last two values are just the Y, and X positions you want the enemy to spawn at. You can use the "checkenemycount" command which will make the script see if the enemy count is 0 before it continues.

settile (x) - This will change whatever tile the interaction is over top. To get the value just go to the map with the interaction in ZOLE, select a tile and down below where it says "Selected Tile : (x)" Just take the value.

Make sure to check the ZOSE Documentation for more commands.

When trying to find Y, X, values for commands such as setcoords, go into ZOLE and hover over the tile you want it to be set to, then add the number 8 after both values. Example: Y: 9 X: 1 would become 98, 18.

When you are finished your script, go to "build" and then compile. (Found up top) Then go into ZOLE and create a type 2 Interaction with the ID 72xx, the last two digits depending on what you set it to in your script. (7200 in my example) Go play the game, test your script and fix any issues you may have.

If you want to see a sample script, then you can see one that I made here:
http://zeldahacking.ulmb.com/index.php?topic=189.msg747#msg747
135  Oracles Hacking / Show Off / Re: Testing ZOSE on: November 11, 2010, 04:51:38 PM
There is a repeating sound between 2:51    2:55
This is because the sound is played once all enemies are defeated and the door opens, and once the chest appears. Ive changed that.
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