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1  Oracles Hacking / Help / Re: Custom Introduction to Boss on: May 17, 2011, 04:19:07 PM
I got the script working when I moved it down one tile; Link can't spawn on it in a side scroller type level.
Updated the script with a working one.
2  The Site / Suggestions / Re: IRC Channel on: May 16, 2011, 09:54:16 PM
When a server goes down every once in awhile, most people don't think a thought about it because they usually rejoin automatically.
This IRC server just seems rather unreliable, it's constantly going down. This is just my interpretation based on this.

If I could make a suggestion for a good, and friendly IRC server, it'd be irc.sixlabrats.com/6667.
They're a medium sized community and the home of PureZC, a Zelda game development community.

The benefits to switching (which would be as easy as just making a new channel over there and calling it home) would be:
1. Stable IRC server with good IRC operators.
2. A friendly set of Zelda fan game developers.
3  Oracles Hacking / Help / Custom Introduction to Boss on: May 16, 2011, 03:52:02 PM
The purpose of this script is to add two blocks to the corresponding ladders entrances. Once the boss is defeated, they're removed and several blocks appear over the open pit so Link can travel across it and climb to the next ladder.
If you see anything wrong with the script, please tell me. I may need to make two scripts; however, I'd like it to be one.


Code:
writelocation BEB4
checkspecialflag
checkmemory D00b 18
checkmemory D00d 18
setcoords 18 18
createpuff
setdelay5
settile 3E
setcoords 8 D8
createpuff
settile 3E
checkenemycount
setcoords 8 D8
createpuff
settile 17
setcoords A8 58
createpuff
settile 3E
setcoords A8 68
createpuff
settile 3E
setcoords A8 78
createpuff
settile 3E
setcoords A8 88
createpuff
settile 3E
setcoords A8 98
createpuff
settile 3E
setroomflag 80

-------------
Edit, script worked for the beginning part lol. Link got stuck inside the block, I thought it would have auto-delayed the placement of the tile until Link stepped over it. I guessed wrong.
4  Oracles Hacking / Projects / Re: Community Project: Oracle of Balance on: May 16, 2011, 04:12:39 AM
Update on the world map for the Shattered Realm.
http://img33.imageshack.us/img33/5729/mapju.png
5  Oracles Hacking / Help / Re: Spawning Chest after defeated enemies on: May 16, 2011, 12:02:48 AM
Thanks to Fatories, the script now works.
My script was pretty much working, just needed a little tuning, such as coordinates and other things.
6  Oracles Hacking / Help / Spawning Chest after defeated enemies on: May 15, 2011, 08:52:46 PM
A lot of this script is from Fatories script.
Code:
writelocation BE96
setinteraction72 0
checkspecialflag
CheckEnemyCount
PlaySound 4d
setcoords 68 78
CreatePuff
settile F1
setmusic 17
setroomflag 80


Script doesn't work. :/
7  Oracles Hacking / Projects / Re: Community Project: Oracle of Balance on: May 11, 2011, 04:17:12 AM
I'll add you to the roster for overworld development.
8  Oracles Hacking / Projects / Re: Community Project: Oracle of Balance on: May 09, 2011, 09:04:51 PM
Added a plot with the help of Pikaguy900.
Added two new members to the roster.
Added overworld layout for the "Shattered Realm".
9  Oracles Hacking / ZOLE Live / Re: Testing Screenshots on: May 09, 2011, 04:14:31 AM
10  Oracles Hacking / Opinions and Experiments / Re: Community Project? on: May 08, 2011, 08:11:53 PM
I'm down with adding a beach area as long as this rom hack is organized.
11  Oracles Hacking / Projects / Community Project: Oracle of Balance on: May 08, 2011, 07:42:20 PM
Starting a project can or can't be easy, some people get writers block when trying to figure out where to begin. It also can be difficult to finish something you've started, so the purpose of this project is to allow the community to unite together on one project based on sign-up's and agreements.

Before starting a community project, a few things need to done for organizations purposes to get this ball rollin'.
1. Assign people to a certain theme.
A theme can be best described as a tileset you'd work with. ie, desert, beach, town, dungeon, mountain, etc.
2. Assign those people a quadrant on the map to work on.
3. Create a basic map layout based on the quadrants and themes.
4. Create dungeons based on this.

Dungeons
Since there are 9 dungeons total I believe available on the rom.
Overworlds
From what I've been told in the IRC by <Luigi1000> and Asylum, you can utilize all four overworlds and all their screens, including the X and I screens.

Plot
Link spawns in a field of grass near Farore where they speak briefly. She instantly recognizes him and asks him why he's here, this land is not in turmoil.
[Cutscene Begins]
She leaves him be to go back to the forest village Silva to speak with the high elders.
Cutscene Ends
Screen shifts back to Link where he's invited to the Castle of Teverenti by a messenger. Link accepts and proceeds with the messenger.

[Cutscene Begins]
Suddenly the land of Tevernti begins to shatter and you see Farore floating in the air above the Fields of Tevernti, lightning bolts are striking the land. The land shatters in eruption and a new world is created called the "World of Shattered".
Link is seen on the ground unconscious with a funny man in a cape and top-hat looking over him.
Cutscene Ends

The funny looking man comments on how falling asleep in such a dangerous land at these times isn't wise and invites him back to his cabin. The man introduces himself as "Xaun", and old man whom once worked for the king of Teverenti when it was still here. He mentions that he was the one responsible for maintaining order in the kingdom and proceeds to mention that if Link were to bring him only 3 the Essences of Balance, he could mend the world and restore it's balance.
Xaun then says that he's too old and frail to obtain them, but tells him where they are. Link agrees to obtain the 3 Essences of Balance and is given a sword.

[Cutscene Begins]
Link brings back the 3 essences and Xaux greets him in a hardy attitude. Link hands over the Essences of Balance and Xaun states while greedily eyeballing them, "Twinrova always saw me as unimportant because of my lack of power and ability to lead an army; yet, here I am. I've brought the land of Teverenti to it's knees without any force, or an army at my disposal."
Xaun looks back up to Link and mentions that he's done a great deed in the name of Ganon. Xaun then proceeds to use them to return to the World of Balance where he'll obtain the rest of the essences and convert the rest of the world into a shattered realm, much like the Shattered World that Link's currently in.
[Cutscene Ends]

Link is left behind in the World of the Shattered. He explores inside Xauns house and finds that Farore is trapped below in a seller that was previously inaccessible. He free's her and conversation between the two begin.
She says, "I now understand why the Triforce summoned you Hero of Time". "Please forgive my rash nature before, I cannot comprehend the greatness of the Triforce". "I can however attempt to aid you in your journey to stop Xaun from shattering the rest of the world". Farore then states that she was drained by Xaun to obtain the ability of shattering lands such as Teverenti, but he didn't have enough strength to shatter the entire world. He requires the eight Essences of Balance to reach his goal and that once he obtained 3, he would then attempt to obtain the rest in the world of balance. She then states that what he didn't foresee was her still being of assistance and that she also was affected by the essences of balance from when Xaun used them to return to the World of Balance.
"I can use what remaining strength I have left to keep a portal between this world and the World of Balance active, please find the remaining Essences of Balance to return the world back to it's balanced state", says Farore.
You return through the portal to retrieve the remaining essences.

Shattered Realm Concept
Shattered Realm - ZOLE Layout

Dungeon Locations
Dungeon 1: Shattered Realm - Cave Theme
Dungeon 2: Shattered Realm - Swamp Theme
Dungeon 3: Shattered Realm - Desert Theme
Dungeon 4: World of Balance - Forest Theme
Dungeon 5: World of Balance - Water Theme
Dungeon 6: Shattered Realm - Desert Theme
Dungeon 7: Shattered Realm - Volcanic Theme
Dungeon 8: World of Balance - Ice Theme
Dungeon 9: World of Balance - Dark Tower Theme (Xaun's Castle)

Development Roster
If you are interested in this project, post saying you are and what you're interested in.
1. Zeemis - Overworld
2. Pkmnfrk - Overworld
3. DragonAtma - Overworld
4. Fireblast124 - Overworld
5. Pikaguy900 - Dungeons
6. Luigi1000 - Dungeons
7. Dungeon Slot.
8. Asylum - Houses
12  General GameBoy Hacking / Documents / Oracle of Ages Graphical Offsets on: May 06, 2011, 04:45:50 PM
There are apparently two versions of Oracle of Ages, and probably Seasons as well.
Both of these versions of offsets cover both versions.
Perhaps one has a header, the other doesn't

2BPP GB - YY-CHR - Default Pattern/FC-Nes x16
Version 1
Items: 064000
Link: 068000
NPC or Monster: 06a000
Weapon Animations: 06ada0
Non-solid Tile Animations: 06b200
Vehicle: 06c000
Maple NPC: 06ea20
Dungeon/Town Tiles (I think): 181000


Version 2
Items: 068000
Link: 070000
NPC or Monster: 072300
Weapon Animations: 072D00
Non-solid Tile Animations: 073200
Vehicle: 074000
Maple NPC: 076A00
Misc. Lava?: 077600
Cheats Font/Etc: 06C000
Dialog Font: 104600
13  Oracles Hacking / ZOLE Live / Re: Testers Needed on: May 06, 2011, 04:37:00 PM
I'm down to helpin ya.
14  Oracles Hacking / ZOLE / Re: ZOLE 4 Version 1.23 Released! on: May 06, 2011, 04:35:34 PM
Hi Lin, this is Zeemis over at Rom Hacking and I was wondering if you were still considering using the logo's I made?
You mentioned you'd get to them later, however, that was quite some time ago and quite a few versions ago.
If there is something wrong with them I can change them up; if you just don't want to use them then I understand.

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