Well the dungeons all depend on what the game's appearance is. If the game's appearance is similar to an Oracles than your dungeons have to look simple roomed and more of a track like appearance where the same room is not revisited TOO often.
Or you could give it your own look where you try something that has not been seen in an oracles game. That would be for you to invent so I can't tell you too much. :001_tongue: If you take this approach, try not to make the rooms on the same floor without switching map floors. Take the initiative to have a lot of up and down using stairways and such. Its all up to you.
I personally like my dungeons to be excessively complex but not having to revisit the same room a billion times just to turn the stupid turntable to get to the final boss.

Either way... I look forward to your hack, even if you don't find success in the storyline programming or the interactions or anything. I like your idea, and the map pics you posted so far.
