Primary Zelda Hacking
April 21, 2014, 09:39:02 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Current Zelda Oracles Hacking Suite beta version: 0.05
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: gfx pellets  (Read 234 times)
nmoyd
Newcomer
*
Offline Offline

Posts: 28


View Profile
« on: June 21, 2011, 06:08:24 AM »

i was thinking, can you change the color of your sword or link him self? Other npcs or effects?
CUZ that would be cool... i could rant on about it all day...
Logged
Lin
ZOLE Creator
Administrator
Hero Member
*****
Offline Offline

Posts: 580



View Profile
« Reply #1 on: June 21, 2011, 06:24:59 AM »

Yeah. Just search the palette values in a hex editor and you'll find em for sure. Palettes aren't compressed in any GBC games I've seen.

To do that, in the VBA palette viewer, get the bytes of the row you want. When you click on the first color you'll see something like "Value: 0x7FFF", so in a hex editor, you'd start with FF 7F, then the next color would be something like "Value: 0x7ED9" so after the FF 7F you'd add D9 7E, totaling up to FF 7F D9 7E. Do that for the next two colors and search. But, the colors are 16-bit (Really 15-bit because the 015th bit doesn't matter). However, don't bother because I really doubt you know how to convert 24-bit colors into 16-bit colors and it's going to end up as a mess due to shared palettes.
Logged
nmoyd
Newcomer
*
Offline Offline

Posts: 28


View Profile
« Reply #2 on: June 21, 2011, 06:29:01 AM »

SICK!!!
Logged
nmoyd
Newcomer
*
Offline Offline

Posts: 28


View Profile
« Reply #3 on: June 21, 2011, 06:30:50 AM »

hey im looking at my hex editor now, the rom is huge where would i find the pellets
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!