Primary Zelda Hacking
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Author Topic: Goron Mines - Dungeon 1  (Read 807 times)
Mue
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« on: March 05, 2011, 07:30:52 AM »

Well, after months and months of working on it. Squishing all bugs and making great level design, here it is.

http://www.youtube.com/watch?v=ZGVgyrhbUhg&feature=channel_video_title
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felmet
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« Reply #1 on: March 05, 2011, 12:32:52 PM »

look really cool:) well done.

If this is dungeon 1, where does one get the braclet?

Are you going to make more dungeons or/and overworld changes?

Are you going to release the rom so people can play? Smiley
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Jandazekon
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« Reply #2 on: March 05, 2011, 03:25:46 PM »

Post the rom file as a ips file is good.
Use ipswin over a hacked ooa.gbc rom. Before sharing the romhack!!!!
« Last Edit: March 05, 2011, 08:48:12 PM by Jandazekon » Logged
Fatories
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« Reply #3 on: March 05, 2011, 05:04:24 PM »

 :w00t: :w00t: Mue, mue mue, that was great. I seriously want to steal the ROM off you and view your scripts and stuff  Tongue Also as you saw through your video, that is why you don't use VBA recorder. Still very well done.
« Last Edit: March 05, 2011, 05:10:54 PM by Fatories » Logged

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Mue
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« Reply #4 on: March 05, 2011, 09:42:23 PM »

Actually, the bracelet is gotten before level 1. It's the only way you get to level 1 actually, without it, you cannot progress. Watch my overworld video and you'll see.
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Beastof2000
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« Reply #5 on: March 05, 2011, 10:46:35 PM »

This is amazing. I want to play it so bad!!! Pretty soon I'm going to start working on my first dungeon and I'll be sure to ask you for help.  Tongue
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Jigglysaint
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« Reply #6 on: March 06, 2011, 02:42:02 AM »

There are a few cosmetic issues with the layout, but nothing that big.  The dungeon had signs of all the things I love about Zelda.  It had a path to the left with the compass and a spot that required the dungeon item.  It had areas with holes that needed to be jumped over.  It had an interesting mini boss fight and a cool boss fight that you entered in by mine cart.  It had a neat little gimmick that required you to do one thing in one spot, then go back to a previous spot.  I noticed that there was no boss key or door.  It would be cool to see modified lock blocks that accept boss keys, or even an interaction that "locks" the object, and you need a key or boss key to free that object.  You know, like a locked block that when unlocked will let you move it or something.
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Mue
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« Reply #7 on: March 06, 2011, 06:38:28 AM »

Heh thanks. I'm saving boss keys for something else.  Cool
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Luigi1000
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« Reply #8 on: March 07, 2011, 06:04:41 PM »

I like this idea, looks real natural and nice use of asm and mine carts. Tongue
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Lin
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« Reply #9 on: March 07, 2011, 10:00:01 PM »

I like this idea, looks real natural and nice use of asm and mine carts. Tongue
He didn't modify any assembly.
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Luigi1000
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« Reply #10 on: March 09, 2011, 11:13:59 PM »

I didint say he modifyed it, im just saying he used what he did well to achive the effect he wanted.
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Lin
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« Reply #11 on: March 10, 2011, 01:54:56 AM »

I didint say he modifyed it, im just saying he used what he did well to achive the effect he wanted.
What's the point in saying "nice asm" then if he didn't change anything?
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Luigi1000
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« Reply #12 on: March 10, 2011, 02:57:01 AM »

It is so at least he know's that to the viewer that he achived the effect he wanted, standard things can be used in weird ways to create new affects like what he did here. One does not need to change something in order to make it new, just the way its used.
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