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News: Current Zelda Oracles Hacking Suite beta version: 0.05
 
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Author Topic: Repointing what the *actual* owl says  (Read 523 times)
ArchProctor
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« on: June 17, 2013, 06:14:43 PM »

We can repoint signs and owl statues, but what if we wanted to place the annoying OW owl on a new map? The default value for what a new owl says is 0x0, where Tarin says he's got something to tell ya.

I suppose we'd be limited to the number of owls that previously existed?
« Last Edit: June 18, 2013, 09:51:24 PM by ArchProctor » Logged
Fatories
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« Reply #1 on: June 17, 2013, 07:47:53 PM »

I am almost certain that overworld owl statues are the exact same as signs. Looking at maps that already contain the owls with the sign editor shows that they have a pointer to the text they use. They are just signs, but they look like owls.
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ArchProctor
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« Reply #2 on: June 17, 2013, 08:57:00 PM »

Oh I meant the actual owl, object 0x41.
« Last Edit: June 18, 2013, 01:46:30 PM by ArchProctor » Logged
Jigglysaint
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« Reply #3 on: June 30, 2013, 01:32:00 AM »

I looked into the overworld Owl and all it does is use a gigantic ASM script to determine where and when the owl appears.  I think the text is also hardcoded in as well.
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ArchProctor
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« Reply #4 on: July 06, 2013, 01:41:29 AM »

That so? Ah well, it's no big deal. Thanks for explaining.
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