Primary Zelda Hacking
April 21, 2014, 10:04:47 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: There is now an official Primary Zelda Hacking Press!
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: text changing  (Read 388 times)
felmet
Newcomer
*
Offline Offline

Posts: 20


View Profile
« on: August 06, 2010, 05:11:41 PM »

I have two questions.

1. Can you change the name of the dungeons? If so how? And can you make, for example, the first dungeon to have 2 floors and the 2d dungeon to only have 1 ( to take one floor for level 2 and put it in level 1) so that the dungeon minimap is also accurate regarding the floors.

2. How can I make a sign tell something else than "Eternal Spirit It speaks across time to the heart!" ( I have changed the text but I mean , how do I make two signs say different things?
Logged
Gamma 31
Jr. Member
**
Offline Offline

Posts: 98


View Profile
« Reply #1 on: August 06, 2010, 05:33:11 PM »

Well, for number one, you should go and find the name in the text editor. then you can change it.
I'm not sure how you would make a second floor...

The first thing you should do is take the warps from the first llevel of the dungeon you want to take a floor from and find a way to put them in your target dungeon. then you would have to make stairs in every room you want to go up in, and finally you'd have to coordinate the warps so that they all go to the level one rooms that you want them to. I would assume that being in the past doesn't affect the dungeon's warps since they're all on different maps.

As for signs... I have that question, too.
Logged
Lin
ZOLE Creator
Administrator
Hero Member
*****
Online Online

Posts: 580



View Profile
« Reply #2 on: August 07, 2010, 01:26:19 AM »

I'm not sure about the floor changing, but for dungeon names just use ZOTE. Be sure you keep the original length in mind and try to save space. As for signs, I have no idea. I never got around to finding them.
Logged
felmet
Newcomer
*
Offline Offline

Posts: 20


View Profile
« Reply #3 on: August 07, 2010, 03:12:26 PM »

Okey thanks, I changed the name now Smiley

Is'nt there like some ID or something assigned to the signs, that determine which ID of text it should read from? would explain why all signs says the same thing ( they all have the standard ID 0 assigned that read the text "Eternal Spirit It speaks across time to the heart!".
Logged
Gamma 31
Jr. Member
**
Offline Offline

Posts: 98


View Profile
« Reply #4 on: August 12, 2010, 07:05:27 PM »

 Hey, is it possible to divide the map up more? Like, giving the beach south of Lynna City a sperate name than the field or ocean?
Logged
felmet
Newcomer
*
Offline Offline

Posts: 20


View Profile
« Reply #5 on: August 13, 2010, 12:34:21 PM »

Not sure what you mean, but you can change the area ID for every screen, and that would make the beach be a different area than the ocean, at least it will can have a differet tileset if you want it to
Logged
Klavice
Jr. Member
**
Offline Offline

Posts: 83


Rainbow Dash is truly awesome!


View Profile
« Reply #6 on: August 27, 2010, 03:59:04 AM »

One easy way to change any game's text is to find a tbl file. You can find one either on DataCrystal or around the web somewhere.

Use that and you can search for text and edit it that way. Or you could use a text to hex tool.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!