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31
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Oracles Hacking / Help / Re: Transfering Tiles
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on: November 26, 2010, 03:27:59 PM
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A boss key in a sidescrolling area. How interesting.
I'd actually completely forgotten about sidescrolling areas until now.
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33
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The Site / Announcements / Re: Attention - Contest Coming Soon
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on: November 25, 2010, 09:51:25 PM
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Doesn't stop those really annoying ones that appear over the page. Also, I primarily use Chrome.
Yes it does. I use it and don't get a single ad. Also, contest started. I'll update the competitors list once I stop being lazy. Really? Maybe it's turned off for some reason. Also, I'm running out of ideas for shield puzzles. Damn. I may actually be at the point where I need to give the player the dungeon item.
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38
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Oracles Hacking / Ideas / Boss Idea
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on: November 01, 2010, 02:16:36 PM
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So, what with the script editor coming soon, giving us the ability to have semi-custom bosses, figured I'd throw out an idea I had, get suggestions on how to implement it, and perhaps have us discuss concepts for bosses.
My boss idea originally came from Lin mentioning how we could script it so that an enemy can only be harmed while a switch is pressed. This gave me the idea of a boss involving Jars and the Power Bracelet.
Basically, the boss is Deadhand, from Ocarina of Time. The general idea was that he moved the pots with the hands away from the switches, but Lin says this is impossible. So I really have no idea how to go about this properly, but the idea's there at least. Perhaps the jars would shuffle every now and then or something, but that kind of ruins the point of it being Deadhand.
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40
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Oracles Hacking / Bug Reports / Re: Invisible holes in dungeons while editing tiles
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on: October 31, 2010, 04:08:32 PM
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Look, Jandezekon, stop what you're doing. Go collect all of the lists in the lists forum into text files. Throw them in a folder. Keep that folder open for access.
Put ZOLE, the text editor, the chest editor, and the ages rom in another folder.
Now you are ready to hack. Also, try listening to solutions instead of looking for excuses to stop hacking. I mean, I have this awesome idea for a boss that isn't possible even when ZOSE is done, but that isn't stopping me from making it.
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41
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General GameBoy Hacking / General GameBoy Talk / Re: The "Skip Screen Glitch" from LA
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on: October 31, 2010, 04:05:29 PM
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I didn't know about the hookshot thing.
I also know that by skipping screens on a sidescrolling room to one of the blank rooms, and falling through the lower "wall", you exit via a stairwell back to the dungeon but it loads the interactions for the tiles incorrectly. I have a list somewhere I was using to figure out what became what a couple of years ago. I remember that lava became those half-block wall things, but vertically and to the left iirc.
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45
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General GameBoy Hacking / General GameBoy Talk / The "Skip Screen Glitch" from LA
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on: October 30, 2010, 06:53:06 PM
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Yes, this has to do with LA, however has anyone ever looked into what caused the glitch known as the Skip Screen glitch, involving opening the Map while moving from one screen to another? Would it be possible (not asking if it'd be easy, etc) to implement this glitch into Ages?
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