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Boss Idea
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Topic: Boss Idea (Read 411 times)
Supreme Dirt
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Boss Idea
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on:
November 01, 2010, 02:16:36 PM »
So, what with the script editor coming soon, giving us the ability to have semi-custom bosses, figured I'd throw out an idea I had, get suggestions on how to implement it, and perhaps have us discuss concepts for bosses.
My boss idea originally came from Lin mentioning how we could script it so that an enemy can only be harmed while a switch is pressed. This gave me the idea of a boss involving Jars and the Power Bracelet.
Basically, the boss is Deadhand, from Ocarina of Time. The general idea was that he moved the pots with the hands away from the switches, but Lin says this is impossible. So I really have no idea how to go about this properly, but the idea's there at least. Perhaps the jars would shuffle every now and then or something, but that kind of ruins the point of it being Deadhand.
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