Primary Zelda Hacking
April 21, 2014, 09:27:41 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Current Zelda Oracles Hacking Suite beta version: 0.05
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Zelda Minish Cap Level Editor  (Read 493 times)
Lin
ZOLE Creator
Administrator
Hero Member
*****
Online Online

Posts: 580



View Profile
« on: January 02, 2013, 03:05:25 AM »

Recently I played Zelda Minish Cap for the first time and after getting through the first dungeon I realized the game was just like the Oracles and needed a level editor. I've only attempted GBA hacking once before but regardless I dove right in and now it's a project that's made decent progress. Right now it only has map viewing, which I'm pretty sure is flawless but I'm not entirely sure since I haven't even beaten the game yet! Here's a screenshot.



The layout isn't official or anything but to actually get the maps displaying took a few days. The compression used is the regular GBA LZ77 for everything. Before releasing it, I plan on having the basic stuff for a hack - character editing, warp editing, map property editing (I already have this data figured out), connection editing, level editing (obviously), chest editing, and anything else I feel is necessary.

~Lin
Logged
Klavice
Jr. Member
**
Offline Offline

Posts: 83


Rainbow Dash is truly awesome!


View Profile
« Reply #1 on: June 02, 2013, 08:12:25 AM »

Ooh, this looks nice. Has any other progress been made on it?
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!