Primary Zelda Hacking
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Author Topic: Any New Plans In Store for Zole?  (Read 989 times)
Tii
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« on: January 10, 2011, 08:52:03 PM »

Hi Lin, I was wondering: Do you plan to upgrade ZOLE any further?
I want to work on my hack, but if there's a newer version coming anytime soon, I will suspend it and wait for that.
Thanks in advance!
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Jandazekon
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« Reply #1 on: January 10, 2011, 09:45:24 PM »

I wait too for a update to ZOLE.
Just be patient.
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Tii
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« Reply #2 on: January 10, 2011, 09:58:06 PM »

It's not a matter of patience, it's more of a matter of prioritizing the things I do. D:
Because if they're isn't one anytime soon, I'll just work on it now.
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Lin
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« Reply #3 on: January 10, 2011, 10:08:34 PM »

Indeed there are. Actually, ZOLE resumed work and version 1.13 should be out later today, featuring a new enemy editor. Here's the plan.

Enemy editor > Sprite editor (uncompressed sprites enemies and NPCs use) > ZOTE improvements, signs > minimap editor > compressed graphics/tileset editor > Seasons support

After that ZOLE is possibly done. I can't think of anything else that needs to get added to make Ages support complete.
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Tii
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« Reply #4 on: January 10, 2011, 10:41:14 PM »

Ah! That's good news. I can get my game finished, then. Smiley

Thanks for the update!
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Lishy
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« Reply #5 on: March 22, 2011, 09:21:23 PM »

Sprite editor (uncompressed sprites enemies and NPCs use)
I thought you said you weren't working on that? God, I hope you finish it :X
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Klavice
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« Reply #6 on: June 17, 2011, 05:14:56 PM »

This idea may be a little impossible, but perhaps in the future you could port ZOLE to Wii so someone could modify their levels before using VBA GX to play them.

All you need to do is find the kit and it'll be a breeze. I haven't ported anything though, so who knows?
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nmoyd
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« Reply #7 on: June 20, 2011, 06:32:53 AM »

This idea may be a little impossible, but perhaps in the future you could port ZOLE to Wii so someone could modify their levels before using VBA GX to play them.

All you need to do is find the kit and it'll be a breeze. I haven't ported anything though, so who knows?

Lin is a coder yes, but he has no way to make a wii app i wouldn't think and if he did Nintendo would portably not make it downloadable or licence it. Dude great idea but its fucking unlikey to EVER happen.....
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Vector Dancer
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« Reply #8 on: June 21, 2011, 03:02:38 AM »

This idea may be a little impossible, but perhaps in the future you could port ZOLE to Wii so someone could modify their levels before using VBA GX to play them.

All you need to do is find the kit and it'll be a breeze. I haven't ported anything though, so who knows?

Lin is a coder yes, but he has no way to make a wii app i wouldn't think and if he did Nintendo would portably not make it downloadable or licence it. Dude great idea but its fucking unlikey to EVER happen.....

Homebrew channel.  Wink
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Klavice
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« Reply #9 on: June 23, 2011, 10:33:51 PM »

Another useful feature would be the ability to import tilesets.

Sure, you can use TLP, but it's tedious to use extensively.
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nmoyd
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« Reply #10 on: June 24, 2011, 05:53:14 AM »

Vector Dancer,
your the brains here i guess laugh
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Mariofan5000
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« Reply #11 on: February 12, 2014, 12:01:16 PM »

Sure, you can use TLP
Why is everyone using Tile Layer Pro, when better sprite editing programs, like YY-CHR, already exist?
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Lin
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« Reply #12 on: February 12, 2014, 10:34:44 PM »

Sure, you can use TLP
Why is everyone using Tile Layer Pro, when better sprite editing programs, like YY-CHR, already exist?
That's a good question. TLP lacks so many features like opening a ROM with it and expecting TLP to load the ROM. But perhaps it's because it's popular, simple, and has a rememberable name, unlike YY-CHR.
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