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Redoing Some Stuff
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Topic: Redoing Some Stuff (Read 468 times)
Lin
ZOLE Creator
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Posts: 580
Redoing Some Stuff
«
on:
July 20, 2011, 07:25:24 PM »
For the past year, ZOLE hasn't been a perfect program. The assembly has broken the original game very little, but it's still broken. ZOSE's assembly has done the same, and I've just about had enough. Very recently I wrote a Gameboy assembler capable of jumping to and calling labels and actually writing multi-lined code. It's the only modern assembler that assembles code through a GUI and has the previous two features. Now, because of this, I want to rewrite the game code that I've changed, even with ZOSE despite the fact that I've only just redid the code. However, I still cut ends when doing i because of the assembler I was forced to use. Redoing all the code I've done will mean no more in-game bugs but also no actual updates for a long time. I don't know exactly how long it'll all take, but actually starting it will take a while because of checking all of the old stuff and making the new code work after it's gone.
~Lin
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Kishin
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Posts: 5
Asura is my name, Madness is my game.
Re: Redoing Some Stuff
«
Reply #1 on:
July 21, 2011, 02:08:25 PM »
well tbh, its better to have a program that works great than to have it rush-released. i'll be waiting for this in anticipation
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