Lin, you probably eventually saw this question coming

Okay, hopefully this will be one of the last things I need to know, even though I probably said that in the last post, too. Static objects are dungeon-only, stay where they are until you leave the dungeon, etc. Correct me if I'm wrong: they work kinda like interactions with the index basically being the identifier of the object (you know what I'm trying to say). I know the map, X, and Y values of them. But I was taking a look around in the Nature demo you sent me (the primary reasons I wanted Nature were so I could get some motivation for my own hack, and so I could check what you did with some interactions and scripts so I could figure some things out on my own without asking so many questions here) and I was looking at the first floor on Level 2. I noticed that the same three static objects were in every room here in the same location, showing as red boxes. Why is this? I'm assuming they only get interacted with in one room (makes sense).
In some rooms, there are objects marked as green boxes. These seem to only appear in one room. Besides that, what's the difference between the two colors?
Finally, could you give a basic tutorial on how to add one? The things I basically don't know are the object factor, unknown (obviously, no pun intended), and ID. Well, I know that the ID is the actual object, but what are IDs of common static objects, like the colored block and mine cart, and what are some other static objects commonly used in dungeons?
BTW, Nature is amazing, if I haven't already mentioned that in the IRC. Besides getting enjoyment out of playing the hack, I've found out a few things about ZOSE and hacking I didn't know before just by example, like getting the arrow shooters on the wall to actually shoot arrows. I'm sure I'll figure out a lot more too. Awesome hack and thanks for it! Too bad it'll never be finished
