Thanks for the reply Lin.
The
Update 5 video? I've seen it, so I heard about palette issues. I watched it again just now. At 7:18 he took that very path you described in Tail Cave (left from start, and two up) to show off the palette screwup, but the moldorm was actually fine. It did look messed up at 12:00, but that was due to changing the sprite bank in LALE before going back into that room. If it's the same effect with palettes as you said, would that then mean that going in a "natural" path (for example up one, left one in Tail Cave) should load sprites correctly? I tried this with wizzrobes and I'm having the same issue.
But still, pausing and unpausing the game reverts them. I also noticed since my first post sometimes that the reverse happens. Enemies appear as they should, but pausing/unpausing screws them up.