Primary Zelda Hacking
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News: Current Zelda Oracles Hacking Suite beta version: 0.05
 
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Author Topic: dungeon sprites  (Read 225 times)
nmoyd
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« on: May 22, 2011, 02:03:15 AM »

most of the dungeons have more than one sprite of rocks grass and some knight armor known as a "Armos" but do any of them turn into the npc/monster and whats with the rocks and grass Huh?
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Luigi1000
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« Reply #1 on: May 22, 2011, 03:56:50 AM »

The reason why they are many copies of some tiles are because they all have different effects happen to them when they are slashed/burnt/picked up, ect... If you were to refer to this post it will tell you what each one is: http://zeldahacking.ulmb.com/index.php?topic=51.0

The enemy's are not handled by the tiles like that but rather by the interactions of enemy spawn groups (type 3), by Random positioned enemys (type 6), or one time dungeon spawns (type 7). All three of those types handle enemy's but usually most people use type 6&7 over 3 since spawn groups cant change which enemy's are in them where type 6&7 are user defined.
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