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Author Topic: ZOSE - Zelda Oracles Script Editor  (Read 2048 times)
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« Reply #15 on: October 30, 2010, 11:53:12 PM »

Well, that won't stop me from making the boss battle I have in mind. I'll just have to do it differently...
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Gamma 31
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« Reply #16 on: October 30, 2010, 11:56:31 PM »

Hmm... I'm guessing you still need to know stuff about (OoA) scripting to use ZOSE? How did you learn about it, Lin?
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Lin
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« Reply #17 on: October 31, 2010, 12:19:05 AM »

Mainly debugging stuff, and Jigglysaint gave me a good start on it, so in a way you could say Jigglysaint taught me some stuff about it.
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Gamma 31
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« Reply #18 on: October 31, 2010, 12:27:46 AM »

OK...
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Lin
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« Reply #19 on: November 01, 2010, 04:24:59 AM »

Apart from my heavy slacking on this program, I have good news. Today I discussed things with Jigglysaint, and eventually the idea was formed to move the opcode pointer table and me making opcode FF and multi-opcode. Let's look at the benefits:

-More space in bank 0C which means more custom scripts
-Existing scripts will not break
-I can add 768 custom opcodes (FD xx, FE xx, FF xx)
-More flexible scripts (because of the above)

Sounds good, right? The bad side is it's not going to be fun programming the code because there is no good assembler. Oh well, it is what it is!
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Lin
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« Reply #20 on: November 03, 2010, 12:32:11 AM »

Okay, right now ZOSE repoints the opcode pointer to bank $40 and everything is going to plan. However, it seems for events where a trigger spawns a chest, you can keep spawning it after you leave the room. I have to find out why.

EDIT: It seems that for the item check opcode, the assembly is where the pointer for opcode FD would be, and I deleted that. So basically, I deleted the code for it... Simple fix Smiley
« Last Edit: November 03, 2010, 12:37:42 AM by Lin » Logged
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« Reply #21 on: November 06, 2010, 11:51:00 PM »

Okay, I know I haven't been working on it too much since the last post, but I started again last night and got frustrated and went to bed. Then I woke up this morning, deleted and revised a lot of what I did last night, and now there's a perfect auto-completion feature:

http://img200.imageshack.us/img200/5972/zose7.png

The list appears and populates as you type, and when you press space, the command finishes and adds a space, and when you press enter, the command finishes and adds a new line. Pretty neat, huh? It took a while because it seems whenever I do character-by-character text manipulation, it's always very buggy the first time(s) around. Anyway, that's that. Except a release... kinda soon.

~Lin
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mathewlan13
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« Reply #22 on: March 22, 2012, 01:01:07 PM »

How do you use this script?
Do you put it in ZOSE?
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Fatories
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« Reply #23 on: March 22, 2012, 09:03:24 PM »

How do you use this script?
Do you put it in ZOSE?

What script? If you mean any code that's shown in this specific thread then you don't use any of it because its all outdated and/or incorrect. Go to the ZOSE forum for example scripts and tutorials on how to use the program.
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