Primary Zelda Hacking
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Author Topic: ZOLE 1.x - Operation: Interactions  (Read 292 times)
Lin
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« on: October 21, 2010, 04:32:17 AM »

Over the past couple days I learned things about the interactions. For example, I learned how to get the address for type 2 interactions, and it also turns out type 1 interactions, the "asm pointer", uses the same exact pointer system. It bugs be that ZOLE is wrong, so I'm going to be looking into them.

~Lin
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