Primary Zelda Hacking
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1  Other / General Discussion / Re: Looking for help with a marriage proposal! on: August 12, 2012, 03:56:20 AM
Oh god is this serious?
2  Oracles Hacking / Tutorials / Re: How to Test/play game (for Beginners) on: June 23, 2012, 03:26:11 PM
Thanks dude! I was having a shitload of problems with this part!
3  Oracles Hacking / ZOLE / Re: ZOLE Usage on: November 21, 2011, 09:04:49 PM
Not many people check here very often, so you might not get a lot of votes soon. But I do use it every few days or so, just messing around usually. An update would probably bring this place back to life.
4  Oracles Hacking / Finished Hacks / Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0) on: October 28, 2011, 10:07:39 PM
Any progress, Luigi?
5  The Site / Suggestions / Re: Window Enlargement on: August 08, 2011, 12:40:19 AM
No.
6  Oracles Hacking / Finished Hacks / Re: The Legend of Zelda, The Oracle of Hours Beta out now! (Version 2.0) on: July 29, 2011, 06:35:50 PM
Playing the newest version is very enjoyable. Hope that you design some of the indoor areas soon! Smiley
7  Oracles Hacking / Tutorials / Re: Creating Enemy Statues on: July 29, 2011, 11:41:51 AM
Thanks for putting this up, Lin. I can definitely see this being useful in the future.
8  Oracles Hacking / Projects / Re: Community Project with ZOLE Live (Once Released) on: May 08, 2011, 07:55:26 PM
I personally don't consider myself the best of mappers, but I would like to be on board for this hack. I would be willing to do new underwater areas, new indoor areas, and any new dungeon-work.
9  Oracles Hacking / Discussion / ZOLE Live on: May 07, 2011, 04:16:07 AM
ZOLE Live today was some of the best fun I've had with rom hacking.
10  Oracles Hacking / Help / Re: Oh Lordy halp me. on: April 27, 2011, 11:10:31 PM
lepos 51 6D


This part I already know about, but ZOSE doesn't let me save any changes I make to code when i compile.
11  Oracles Hacking / Help / Oh Lordy halp me. on: April 27, 2011, 11:09:31 PM
Code:
writelocation 4422
setinteraction72 07
jumproomflag 80 17D9E
jump3byte 17EA0


writelocation 17D9E
settilepos 51 6D
spawncommon 20 2 68 78

writelocation 17EA0
checktile 47 D //checkmemory CF47 D
disableinput
showtext 7 F
shakescreen 3C
settilepos 1D 6D
checktext
enableinput
setcoords 28 78
settilepos 6 67
settilepos A 67
settilepos 2 67
setdelay1
settilepos 12 65
settilepos 13 65
settilepos 14 65
settilepos 15 65
settilepos 16 65
settilepos 17 65
settilepos 18 65
settilepos 19 65
settilepos 1A 65
settilepos 21 65
setdelay1
createpuff
spawnenemy 12 0 28 78
spawnenemy 12 0 28 D8
setcoords 28 58
createpuff
spawnenemy 12 0 28 58
setcoords 68 A8
createpuff
spawnenemy 12 0 68 A8
setcoords 68 78
createpuff
spawnenemy 12 0 68 78
setcoords 48 98
settilepos 12 65
settilepos 22 65
settilepos 32 65
settilepos A2 65
setdelay1
settilepos 31 65
settilepos 32 65
settilepos 33 65
settilepos 34 65
settilepos 36 65
settilepos 38 65
settilepos 3A 65
settilepos 41 65
settilepos 46 65
settilepos 48 65
settilepos 4A 65
settilepos 4C 65
settilepos 4D 65
settilepos 51 65
settilepos 53 65
settilepos 54 65
settilepos 55 65
settilepos 65 7E
settilepos 65 E7

settilepos 56 65
settilepos 58 65
settilepos 5A 65
settilepos 5C 65
settilepos 5D 65
createpuff
spawnenemy 12 0 48 98
setcoords 0 0
jump3byte 1BDD9


writelocation 1BDD9
setdelay1
settilepos 61 65
settilepos 63 65
settilepos 6C 65
settilepos 6D 65
settilepos 71 65
settilepos 73 65
settilepos 75 65
settilepos 76 65
settilepos 77 65
settilepos 78 65
settilepos 7A 65
settilepos 7B 65
settilepos 7C 65
settilepos 7D 65
settilepos 81 65
settilepos 85 65
settilepos 86 65
settilepos 87 65
settilepos 88 65
settilepos 8A 65
settilepos 8B 65
settilepos 21 65
settilepos 23 65
settilepos 24 65
settilepos 2A 65
settilepos 8C 65
settilepos 8D 65
settilepos 8B 65
settilepos 8C 65
settilepos 8D 65
settilepos 92 65
settilepos 93 65
settilepos 9A 65
settilepos 9B 65
settilepos 9C 65
checkenemycount
settilepos 1D 45
settilepos 51 6D
spawncommon 20 2 68 78
setroomflag 80lepos 51 6D
spawncommon 20 2 68 78
setroomflag 80

I get opcode errors, on maps I fly down to the left corner and such with this script. Somebody please help me correct it.
12  General GameBoy Hacking / Documents / Game Boy Programming manual on: April 27, 2011, 08:19:01 PM
The manual made by Nintendo themselves...

http://www.romhacking.net/docs/%5B544%5DGameBoyProgrammingManual.pdf
13  Link's Awakening Hacking / Finished Hacks / Re: Zelda Nightmare's Illusion on: April 25, 2011, 10:12:06 PM
I'm gonna get to playing this in a month or so.
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