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16
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Oracles Hacking / Lists / Re: Enemy Editor Sprite Values
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on: February 26, 2011, 03:25:04 PM
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Once I finally get to that length of spare time known as spring break, I think I'll help with this list with screenshots and images. Especially of the screwed up ones.
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18
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Oracles Hacking / Opinions and Experiments / Re: Community Project?
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on: February 26, 2011, 03:19:39 PM
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I would assume there is. After all, when Nayru is singing in Ages, aren't the musical notes called?
Also, just a thought I had, what if we made this Oracle of Secrets? And involved Farore, rather than Din?
We'd need a name for the country this takes place in, as well. Off the top of my head, places named in Zelda games but never visited are pretty much "x of place" items, so we could call it Byrna, Pacci, Somaria, etc. just for a canon name.
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Oracles Hacking / Opinions and Experiments / Re: Community Project?
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on: February 25, 2011, 08:24:54 PM
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Well, water element would have water, fire would give us lava, earth would probably be more desert or just plants in general, and wind would bring all the things that might connotate.
For example, take an area which under earth your way is blocked by, say, a tree. Changing the areas elemental affinity to Fire might turn the tree to lava, and now you can jump across.
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Oracles Hacking / Opinions and Experiments / Re: Community Project?
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on: February 25, 2011, 08:08:58 PM
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Yeah, I was thinking about things other than seasons that we could do, similar to how in my Ages hack, you aren't traveling through time. Elements would be pretty cool, too. Also, going above the clouds sounds pretty cool.
And also, Gamma, yes, we have the Temple of Seasons tileset without having to import it. Which is really, really cool.
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22
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Oracles Hacking / Lists / Re: Link actions list
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on: February 24, 2011, 10:04:47 PM
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"09 - Link trampoline jumps to the floor above In ages is used in sideview areas to permit scrolling up or down screens."
This is a godsend, you have no idea.
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25
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Oracles Hacking / Projects / The Legend of Zelda: Harp of the Rift
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on: February 24, 2011, 03:53:06 PM
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I'm mostly putting this up because I'm far too lazy to set up a webpage for this. Basically this is a story-heavy kaizo-esque difficulty game.
Unfortunately I have lost all of my original files for the project. Right now I'm also behind in a couple of things at school, but once I get it sorted out I'll be spending quite a bit of time on maps, and learning the ins and outs of scripting.
I'm going to also put out a couple of brief demo dungeons as teasers. Right now, I just wanted a project page I can link to.
I have a lot planned, I just have a bit of redoing the overworld to do. Expect screens and videos in a month at the most.
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Oracles Hacking / Opinions and Experiments / Community Project?
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on: February 24, 2011, 02:39:58 PM
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I know a number of us are working on our own projects.
However, I'm thinking of perhaps doing a collaborative hack. A complete Zelda hack, in part to show off what ZOLE, ZOSE, and the rest can do.
Now, I'm going to try and be a bit more active over the next while, but the main issue would be figuring out how to go about this.
I'm thinking that a story-heavy game with difficult puzzles would be interesting to do. We'd just have to write a good story.
So, your thoughts?
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27
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Oracles Hacking / Projects / Re: Oracle of Seasons - Soul Tower
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on: February 24, 2011, 02:16:58 PM
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Oh wow, this reminds me of Oracle of Kaizo. Speaking of which, I'm planning on working on Oracle hacks again soon. I've been a bit busy with life lately, but once I graduate I plan on finishing it.
Please make the puzzles really, really hard and numerous. And perhaps make the boss fights more interesting? Such as floor traps in a couple of boss fights?
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The Site / Announcements / Re: Attention - Contest Coming Soon
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on: December 12, 2010, 10:01:57 PM
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Just checking in. My OW is pretty much done, next I'll be moving on to the first dungeon. I've put a lot of work into this so far. I could definitely use the extension. I keep running into problems with my designs vs. what can actually be done within the game.
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