Primary Zelda Hacking
April 21, 2014, 10:05:15 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Current Zelda Oracles Hacking Suite beta version: 0.05
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Switch Blocks?  (Read 405 times)
pikaguy900
Newcomer
*
Offline Offline

Posts: 12


View Profile
« on: July 01, 2010, 09:45:29 PM »

How can I make the Switch Blocks (those seen in dungeons such as Level 5 and Level 8 ) actually work when I trigger the crystal switch for them? I checked all of the maps containing those blocks in Level 8, and there were no map scripts running at all... So I'm curious as to how to get them to work in another dungeon. Any suggestions? (I really hope this isn't another one of those coded-to-only-work-on-certain-dungeons things...)
« Last Edit: July 02, 2010, 12:36:36 AM by pikaguy900 » Logged
Lin
ZOLE Creator
Administrator
Hero Member
*****
Online Online

Posts: 580



View Profile
« Reply #1 on: July 01, 2010, 10:12:32 PM »

All it is is tile DB. I haven't seen any interactions associated with one.
Logged
pikaguy900
Newcomer
*
Offline Offline

Posts: 12


View Profile
« Reply #2 on: July 01, 2010, 11:11:14 PM »

All it is is tile DB. I haven't seen any interactions associated with one.
Not the Switch Hook blocks, the Red/Blue ones that raise/lower when you hit that red/blue switch. Said switch is commonly called a "Crystal Switch" when referring to A Link to the Past, so I figured it'd be best to call it that here, too...
Logged
Lin
ZOLE Creator
Administrator
Hero Member
*****
Online Online

Posts: 580



View Profile
« Reply #3 on: July 01, 2010, 11:57:28 PM »

Oh. Add a trigger (Type 8 interaction) with ID 300 and position it where you want it.
Logged
Fatories
LALE Creator
Administrator
Full Member
*****
Offline Offline

Posts: 223



View Profile
« Reply #4 on: July 02, 2010, 12:02:48 AM »

Apparently it doesn't work
Logged

The force of a true man can penetrate all. Nothing is safe.
Jigglysaint
Hacking Guru
Full Member
*****
Offline Offline

Posts: 150


View Profile
« Reply #5 on: July 02, 2010, 01:03:30 AM »

That's actually true that the crystal switches don't work in areas other than 5, 8, and the Hero's Cave.  BRB, take me 5 seconds to find the data.
Logged
Lin
ZOLE Creator
Administrator
Hero Member
*****
Online Online

Posts: 580



View Profile
« Reply #6 on: July 02, 2010, 03:31:04 AM »

Alright, found a flag that controls which dungeons they should work in and there's a new patch in the next release of ZOLE that allows them to be used in any dungeon.
Logged
Jigglysaint
Hacking Guru
Full Member
*****
Offline Offline

Posts: 150


View Profile
« Reply #7 on: July 02, 2010, 03:47:18 PM »

Hold on, if it's the flag I showed you, didn't I say that it controls alot of other flags?
Logged
Lin
ZOLE Creator
Administrator
Hero Member
*****
Online Online

Posts: 580



View Profile
« Reply #8 on: July 02, 2010, 10:02:35 PM »

No, it's one that's only for crystals and by default is 20 at 0x3657. I found it while debugging yesterday.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!