Primary Zelda Hacking
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Author Topic: Tileset Editor Controls  (Read 478 times)
Lin
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« on: January 20, 2011, 02:45:55 AM »

Left click on everything is pretty straight-forward. On the tileset, it sets the tile with the selected tile and palette. Middle-clicking the tileset sets that tile's palette. Right-clicking on the tileset copies that tile's information for editing to the right. Hold right on a tile and drag it to copy that tile's graphics

~Lin
« Last Edit: January 21, 2011, 03:00:48 AM by Lin » Logged
Jandazekon
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« Reply #1 on: January 20, 2011, 04:53:43 PM »

Is it possible to use graphics/tiles from zelda dx?
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Lin
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« Reply #2 on: January 21, 2011, 03:00:34 AM »

Added a new feature: Hold right on a tile and drag it to copy that tile's graphics.
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Tiger21820
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« Reply #3 on: January 21, 2011, 09:57:07 PM »

Does This change the physical or collison properties of the tiles, or are they purely cosmetic?
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Lin
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« Reply #4 on: January 21, 2011, 10:08:07 PM »

It can edit everything except collisions, mainly because collisions don't really need to be edited, and I haven't found the data. Even if I did find the data I wouldn't integrate them anytime soon.
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