Enemies
(Redirected from Enemy)
See also Enemy IDs.
States
Compared to other object types, there is a significant amount of common code that runs for most enemies. States are even reserved for specific purposes, unlike with interactions, where there is no standardization of this sort.
State | Purpose |
---|---|
0 | Initialization? |
1 | Unreserved. Often used by enemies with "spawners" (ie. moldorm subid 0 spawns the head and tail components; this is done in state 1). |
2 | Being grabbed with bracelet. Substate values: 0: Just grabbed |
3 | Latched by switch hook? (substate ranges from 0-3) |
4 | Moving toward scent seed |
5-7 | ? |
8+ | Defined per-enemy |