Enemy IDs

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Enemies are a staple part of any game and give the player a challenge as well as a goal when there are no puzzles in the room to solve. This page contains the ID's for: normal enemies, mid-bosses and dungeon bosses.

This page serves as a quick reference for the enemy list in the game.

For more complete documentation, see constants/enemyTypes.s.

See also Enemies.

Standard Enemy List

These enemies are added using the Type 6 Random Position Enemy (Purple) or the Type 7 Specific Position Enemy (Brown) interactions.

Standard Enemy List
ID Name Description Misc. info Icon
800 River Zora A Zora enemy found in water and breaths fire at you. It will pop back up in the next free water tile on the current map.
900 Red Octorok A Red Octorock which will walk around and spit rocks.
901 Red Octorok A Red Octorock which will walk around and spit rocks. No idea why there is a copy but it exists.
902 Blue Octorok A Blue Octorock which will walk around and spit rocks.
A00 Red Moblin (Boomerang) A Red Moblin which will walk around and use boomerangs.
A01 Blue Moblin (Boomerang) A Blue Moblin which will walk around and use boomerangs.
B00 Red Leever A Red Leever which will spin around and home in on Link.
B01 Blue Leever A Blue Leever which will spin around and home in on Link.
B02 Gold Leever A Gold Leever which will spin around and home in on Link. Part of the 4 golden beast from seasons. Has significantly more HP.
C00 Red Moblin (Arrow) A Red Moblin which will walk around and use arrows.
C01 Blue Moblin (Arrow) A Blue Moblin which will walk around and use arrows.
C02 Gold Moblin (Arrow) A Gold Moblin which will walk around and use arrows. Part of the 4 golden beast from seasons. Has significantly more HP.
D00 Red Lynel A Red Lynel which will spin around and home in on Link.
D01 Blue Lynel A Blue Lynel which will spin around and home in on Link.
D02 Gold Lynel A Gold Lynel which will spin around and home in on Link. Part of the 4 golden beast from seasons. Has significantly more HP.
E00 Spinning Bade Trap A Red Blade trap that spins and moves on same X or Y axis as Link when he was in line of sight.
E01 Blue Blade Trap A Blue Blade trap that moves on same X or Y axis as Link when he was in line of sight.
E02 Orange Blade Trap A Orange Blade trap that moves on same X or Y axis as Link when he was in line of sight.
E03 Green Blade Trap A Green Blade trap that moves in a circular motion. Used in seasons to guard roc's feather.
E04 Green Blade Trap A Green Blade trap that moves in a set pattern. Same as above one but preforms different motion.
E05 Green Blade Trap A Green Blade trap that moves on same X or Y axis as Link when he was in line of sight.
1000 Land Rope A Rope which moves around and charges on same X or Y axis as Link when he was in line of sight.
1001 Falling Rope A Rope which falls from the ceiling and then acts like the above Rope.
1200 Gibdo A Gibo which wanders around aimlessly.
1300 Spark A Spark which moves around the perimeter of solid objects and room including screen edges. If solid object it is moving around is broken it will spin in place.
1400 Spiked Beetle A Spiked Beetle which moves around and charges on same X or Y axis as Link when he was in line of sight. It will try to charge through lava and water but it cant so it may appear frozen while on same axis.
1500 Bubble A Bubble which moves in a line on X or Y axis and prevents Link from using his sword when hit. As not possible to kill this enemy without cheating.
1600 Beamos A Beamos statue which rotates around and tries to shoot Link with a laser when he is in line of sight.
1700 Ghini A Ghini which flies around the screen aimlessly.
1701 Unvealing Ghini A Ghini which will fade in and then flies around the screen aimlessly.
1800 Buzz Blob A Buzz Blob which walks around the screen aimlessly. Electrocutes you if attacked with sword.
1900 Whisp A Whisp which flies around at 45 degree diagonals bouncing when it hits a solid object.
1A00 Sand Crab A Sand crap which scurries around the X and Y axis.
1B00 Grassed Spiny Beetle (Overworld) A Spiny Beetle with grass covering it. Moves closer on same X or Y axis as Link when he is in line of sight. This version is used in the overworld.
1B01 Grassed Spiny Beetle (Dungeon) A Spiny Beetle with grass covering it. Moves closer on same X or Y axis as Link when he is in line of sight. This version is used in dungeons.
1B02 Potted Spiny Beetle (Dungeon) A Spiny Beetle with pot covering it. Moves closer on same X or Y axis as Link when he is in line of sight. This version is used in dungeons.
1B03 Rocked Spiny Beetle (Overworld) A Spiny Beetle with a rock covering it. Moves closer on same X or Y axis as Link when he is in line of sight. This version is used in the overworld.
1B04 Blocked Spiny Beetle (Dungeon) A Spiny Beetle with a block covering it. Moves closer on same X or Y axis as Link when he is in line of sight. This version is used in dungeons. Cant be killed.
1C00 Iron Mask (Shelled) A Iron Mask which walks around the screen aimlessly.
1C01 Iron Mask (Unshelled) A Iron Mask without its mask which walks around the screen aimlessly.
1E00 Shark A Shark which swims left and right and randomly pops out of the water.
2000 Red Moblin Pig (Arrow) A Red Moblin which will walk around and shoot arrows.
2001 Blue Moblin Pig (Arrow) A Blue Moblin Pig which will walk around and shoot arrows.
2100 Red Darknut (Arrow) A Red Darknut which will walk around and shoot arrows.
2101 Blue Darknut (Arrow) A Blue Darknut which will walk around and shoot arrows.
2102 Gold Darknut (Arrow) A Gold Darknut which will walk around and shoot arrows. An unused part of golden beasts. Has significantly more HP. Unknown why it exists.
2200 Shrouded Stalfos (Arrow) A Shrouded Stalfos which will walk around and shoot arrows.
2300 Pols Voice A Pols Voice which will hop around the room aimlessly.
2400 Like Like A Like Like which will walk around aimlessly. Eats your shield upon contact with it. Like the scum of the earth they are.
2500 Goponga Flower A Goponga Flower which will sit in place and shoot fireballs.
2700 Grassed Shooting Shrub (Overworld) A Shooting Shrub with grass covering it. Shoots seeds at Link when he is not close to it at set intervals. This version is used in the overworld.
2701 Grassed Shooting Shrub (Dungeon) A Shooting Shrub with grass covering it. Shoots seeds at Link when he is not close to it at set intervals. This version is used in dungeons.
2702 Potted Shooting Shrub (Dungeon) A Shooting Shrub with pot covering it. Shoots seeds at Link when he is not close to it at set intervals. This version is used in dungeons.
2703 Rocked Shooting Shrub (Overworld) A Shooting Shrub with a rock covering it. Shoots seeds at Link when he is not close to it at set intervals. This version is used in the overworld.
2704 Blocked Shooting Shrub (Dungeon) A Shooting Shrub with a block covering it. Shoots seeds at Link when he is not close to it at set intervals. This version is used in dungeons. Cant be killed.
2800 Red Wallmaster (Long delay) A Wallmaster which falls from the ceilings. Has a long delay between spawns. Returns Link to dungeon entrance if grabbed.
2801 Red Wallmaster (Short delay) A Wallmaster which falls from the ceilings. Has a long delay between spawns. Returns Link to dungeon entrance if grabbed.
2900 Podoboo A Podoboo which jumps up and down from lava.
2A00 Green Giant Blade Trap A 2x2 Giant Blade Trap which goes clock wise or counter clock wise in straight lines until it hits a solid object.
2A01 Blue Giant Blade Trap A 2x2 Giant Blade Trap which goes clock wise or counter clock wise in straight lines until it hits a solid object.
2A02 Red Giant Blade Trap A 2x2 Giant Blade Trap which goes clock wise or counter clock wise in straight lines until it hits a solid object.
2A03 Orange Giant Blade Trap A 2x2 Giant Blade Trap which goes clock wise or counter clock wise in straight lines until it hits a solid object.
2C00 Horizontal Cheep Cheep A Cheep Cheep which swims horizontally left and right. Used mainly in underwater 2D areas.
2C01 Vertical Cheep Cheep A Cheep Cheep which swims vertically up and down. Used mainly in underwater 2D areas.
2D00 Fire Pokey A Fire Pokey which is made of lava and can sometimes be dug up.
2E00 Thwimp A Thwimp which will fall down onto Link in side scrolling maps. Used mainly in 2D areas.
2F00 Thwomp A Thwomp which will fall down onto Link in side scrolling maps. Used mainly in 2D areas.
3000 Orange Tektite A Tektite which will jump around the map and towards link.
3001 Blue Tektite A Tektite which will jump around the map and towards link.
3100 Blue Stalfos A Stalfos which walks around the room aimlessly.
3101 Red Stalfos A Stalfos which walks around the room aimlessly. Jumps away from Link when attacked.
3102 Orange Stalfos A Stalfos which walks around the room aimlessly. Throws bones at Link.
3103 Green Stalfos A Stalfos which walks around the room aimlessly. Jumps on Link when attacked.
3200 Constantly Flying Keese A Keese which will constantly fly throughout the room.
3201 Landing Keese A Keese which will fly throughout the room and land before flying again.
3300 Mini Cuccoo A baby Cuccoo which will follow link around.
3400 Green Zol A Green Zol which will follow and jump at Link.
3401 Red Zol A Red Zol which will follow and jump at Link. When hit with low damaging weapons it will split into two Gels.
3500 Blue Floormaster A Floormaster which will come out of the ground to chase Link. Returns Link to dungeon entrance if grabbed.
3600 Cuccoo A Cuccoo which hops around aimlessly. May god have mercy on you if you attack them too much.
3700 Butterfly Butterflies which just are for environmental effects. File:Butterfly Thumb.png
3800 Big Healing Fairy A Big Healing Fairy like the ones found at fairy fountains.
3900 Flying Fire Keese A Keese which will fly throughout the room on fire.
3901 Burn-Leaving Fire Keese A Keese which will fly throughout the room and leave burns in the room.
3A00 Water Tektite A Tecktite which skims around the top of the water.
3B00 Giant Cuccoo A Gaint Cuccoo which damages you until you hurt it. When we say Giant we mean GIANT!
3C00 Bari A Bari which swims around electrocuting every so often. When killed it splits into two Biri.
3C01 Biri A Biri which swims around electrocuting every so often.
3D00 Red Moblin (Sword) A Red Moblin which will walk around and use a sword. Will chase after Link if nearby.
3D01 Blue Moblin (Sword) A Blue Moblin which will walk around and use a sword. Will chase after Link if nearby.
3E00 Peahat A Peahat which will fly around the room and then land. Only vulnerable to sword when on ground.
4000 Green Wizzrobe A Wizrobe which will appear and shoot beams every so often. Does not move and stays at same location.
4001 Red Wizzrobe A Wizrobe which will appear and shoot beams every so often. Changes location between each reappearance.
4002 Blue Wizzrobe A Wizrobe which will appear and shoot beams every so often. Moves through solid objects when invisible and when visible shoots.
4000 Green Wizzrobe A Wizrobe which will appear and shoot beams every so often. Does not move and stays at same location.
4100 Crow A Crow which will attack Link if he comes too close.
4101 Room-bordered Crow A Crow which will attack Link. Spawns in on top border of room. Used in Goron Mountains.
4300 Gel A Gel which will latch onto link and prevent him from using his sword and slowing him down.
4500 Pincer A Pincer which will attack Link if he comes too close.
4700 Tile-Specific Gel A Gel which changes colour based on floor tile used. Immune to damage when it blends in. Used in dungeon colour puzzles.
4800 Red Darknut (Sword) A Red Darknut which will walk around and use a sword. Will chase after Link if nearby.
4801 Blue Darknut (Sword) A Blue Darknut which will walk around and use a sword. Will chase after Link if nearby.
4802 Gold Darknut (Sword) A Gold Darknut which will walk around use a sword. Will chase after Link if nearby. Part of the 4 golden beast from seasons. Has significantly more HP.
4900 Shrouded Stalfos (Sword) A Shrouded Stalfos which will walk around and use a sword. Will chase after Link if nearby.
4A00 Red Moblin Pig (Sword) A Moblin Pig which will walk around and use a sword. Will chase after Link if nearby.
4A01 Blue Moblin Pig (Sword) A Moblin Pig which will walk around and use a sword. Will chase after Link if nearby.
4B00 Ball and Chain Trooper A Ball and Chain Trooper which will walk towards Link and swing his spiked ball at him.
4D00 Hardhat Beetle A Hardhat Beetle which will talk toward link. Immune to everything. Must shoved in pit/water/lava.
4E00 Arm Mimic A Arm Mimic which will do the mirror of Link's movements.
4F00 Mini Moldorm A Mini Moldorm which will move around the room aimlessly.
5000 Torch Fireball A Torch Fireball from the center top of the room.
5100 Beetle Spawner A Bettle Spawner which spawns a bunch of Bettles.
5101 Beetle A Bettle which will move around the room aimlessly.
5200 Tile Spinning Group Spinning Tiles attack Link in a grouped pattern. Uses pattern 1.
5201 Tile Spinning Group Spinning Tiles attack Link in a grouped pattern. Uses pattern 2.
5202 Tile Spinning Group Spinning Tiles attack Link in a grouped pattern. Uses pattern 3.
5300 Green Dragonfly A Green Dragonfly which just are for environmental effects. File:DragonflyGreen Thumb.png
5301 Blue Dragonfly A Blue Dragonfly which just are for environmental effects. File:DragonflyBlue Thumb.png
5302 Red Dragonfly A Red Dragonfly which just are for environmental effects. File:DragonflyRed Thumb.png
5303 Orange Dragonfly A Orange Dragonfly which just are for environmental effects. File:DragonflyOrange Thumb.png
5304 Glowing Blue Dragonfly A Glowing Blue Dragonfly which just are for environmental effects. File:DragonflyGlowingBlue Thumb.png
5305 Glowing Orange Dragonfly A Glowing Orange Dragonfly which just are for environmental effects. File:DragonflyGlowingOrange Thumb.png
5306 Glowing Blue/Black Dragonfly A Glowing Blue/Black Dragonfly which just are for environmental effects. File:DragonflyBlueBlack Thumb.png
5307 Glowing White Dragonfly A Glowing White Dragonfly which just are for environmental effects. File:DragonflyWhite Thumb.png
5400 Patrolling Guard A Guard for Ambi's palace. Uses pattern 1.
5401 Patrolling Guard A Guard for Ambi's palace. Uses pattern 1.
5500 Candlehead A Candlehead which slowly walks around aimlessly until lit. When lit it goes berserk.
5F00 Purple Hardhat Beetle A Hardhat Beetle which will talk toward link. Immune to everything. Must shoved in pit/water/lava. Wont hurt when touched just bumps Link.

Mid-Boss and Dungeon Boss List

These enemies are added using the Type 4 Boss Object Pointers (Green) interactions.

Mid-Boss and Dungeon Boss List
ID Name Description Misc. info Icon
4795 Giant Ghini Floats around the room and charges occasionally at Link. Will spawn Mini Ghini's for Link to fight. Mini Ghini's slow Link down and stops him from using his sword.
477D Pumpkin Head Walks around room towards Link's direction, will occasionally fire projectiles and jump at link.
4875 Swoop Stays airbone for most of battle and crashes down near or on Link. Makes holes which will make link fall down to the floor below him.
481F Head Thwomp Stationary floating thwomp head which rotates between 4 faces. Attacks vary depending which face was attacked. If a destructible object is in his way to falling, it MUST be destroyed for him to complete his fall.
4A50 Subterror Moves underground but is visable from the surface. Uses drill from underground to attack.
4A49 Shadow Hag Shadows follow link until they reform and spawn butterflies. She will sneak up on Link while he is taking care of them. If looked at directly when attacking she will go back to shadows.
4B2D Armos Warrior A warrior who moves in a clockwise and counter clockwise perimeter of the room while he has his shield. When he does not he charges straight at Link.
4A6C Eyesoar Floating eye surrounded by 4 smaller versions.
4DBF Smasher Throws a metal ball at Link and tries to reclaim it when thrown.
4DB8 Smog Moves around the solid blocks in his room. His breath attacks when combined can shock Link.
4F1B Vire Flies around the room using energy attacks and occasionally ramming Link. He tends to avoid combat staying to the edges of the room.
4F11&4F16 Octogon Moves clockwise or counter clockwise on the water of his room. When underwater he will charge at link. You MUST have a Type 1 No-Value Interaction (Red) with ID 900F in the room BEFORE his boss room. If you don't he will explode upon entering the room.
517A Angler Fish Bounces around the room using bubbles and collision to damage Link.
5173 Plasmarine Moves toward Link trying to shock him and uses projectiles hurled at Link. He can only be hurt by his own projectiles using the switch hook.
5188 Blue Stalfos Moves around and throws energy balls at Link. If they collide they transform Link into a child and he uses a close up scythe to do damage to Link. Reflect them back to transform him and attack him. Only the full circular balls transform, the multi spread shot just does damage.
5181 Ramrock Moves and damages in various ways. Link must use his various skills and items to win this fight.
5332 Twinrova They fly around the room throwing fire and ice balls at Link. Reflect them back at the opposite colour to do damage to them.