Tile behaviour list

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Here is a listing of tile behaviors based on ID's and modes.

See Tile behaviour for information on how this is implemented.

Ages

ID 0-38 (Overworld)

Tiles 0 to 7F are the same through the overworld ID list. The exceptions are ID 7 & 13 which tile 4 is solid and ID 32 where tiles 6 & 7 are solid.

Tiles 80 to BF change collision based on ID.

Tiles C0 to FF are the same through the overworld ID list.

Overworld Tiles
N=Normal can walk on   S=Solid on all sides   UDLR=Direction of solidity when used with S, when used with L is direction of ledge   V=Vine/Ladder   W=Water   DW=Deep Water   WP=Whirl Pool   LA=Lava  (E)=Tile changes to an entrance tile   (G)=Tile changes to Gasha tile   (P)=Tile changes to portal tile   (PT)=Tile changes to a hole tile/is a pit   (B)=Tile is bombable   (I)=Ice  
(Hu)=Hurts player  (SW)=Switch hook
0 1 2 3 4 5 6 7 8 9 A B C D E F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F
N N S N N DL DL DL S S LL RL N SL SR SRL N N N N N N N N N N N N N SU SD SUP
20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F
N N N N N N N N N N N N S S S S N N N N N N N N N N N N S S S S
40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F
S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S
60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S
80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F 90 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E 9F
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 BA BB BC BD BE BF
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
C0 C1 C2 C3 C4 C5 C6 C7 C8 C9 CA CB CC CD CE CF D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 DA DB DC DD DE DF
S S(E) S(G) S S(P) S S(E) S(G) S S(P) S(PT) N(G) N(P) S S S(E) N S(B) N(G) S V V V N N N(E) S S(SH) E SULR(E) SULR(E) S(E)
E0 E1 E2 E3 E4 E5 E6 E7 E8 E9 EA EB EC ED EE EF F0 F1 F2 F3 F4 F5 F6 F7 F8 F9 FA FB FC FD FE FF
W(U) W(D) W(L) W(R) LA1 LA2 LA3 LA4 LA5 WP N(I) S(Hu) N N(E) N(E) N(E) S S S PT S N(G) S S N N W N DW N S S

ID 40-47, 85-89 & 99-102 (Indoors & Caves)

Tiles 00 to FF are the same through the Indoors & Caves ID list.

Indoors & Cave Tiles
N=Normal can walk on   S=Solid on all sides   UDLR=Direction of solidity when used with S, when used with S and in brackets its direction a block can be pushed and when used with N it is direction it pushes Link
W=Water   DW=Deep Water   WP=Whirl Pool   LA=Lava   (E)=Tile changes to an entrance tile   (G)=Tile changes to Gasha tile   (P)=Tile changes to portal tile   (PT)=Tile changes to a hole tile/is a pit
(PB)=Tile changes to Pushed button tile   (Dig)=Tile changes to digable dirt   (B)=Tile is bombable   (K)=Unlocks with a key (I)=Ice   (Hu)=Hurts player   (F)=Pit which falls to lower floor   (C)=Cracked floor
(QX)=Only solid on quadrant
0 1 2 3 4 5 6 7 8 9 A B C D E F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F
N N N N N N N N S S S S N N N N S S SU(E) S(PB) N S N S S(U) S(R) S(D) S(L) S(UDRL) S S(K) S(B)
20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F
N N N(E) S(PT) N(Dig) N N N N N N N N N N N S(B) S(B) S(B) S(B) SLR(E) SUD(E) SLR(E) SUD(E) S(B) S(B) S(B) S(B) N N N S
40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F
S S N N N(E) N(E) SULR(E) SULR(E) PT(F) PT(F) PT(F) PT(F) N N(C) N N N N N N N(U) N(R) N(D) N(L) S SU S S S S N N
60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
N(H) LA1 LA2 LA3 LA4 LA5 N N S(B) S(B) S SU SU SU S S S(K) S(K) S(K) S(K) S(K) S(K) S(K) S(K) N N N N N N N N
80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F 90 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E 9F
S SU N SU S S S S S S S S S S S S SUR SUL SD S(Q3) SR SL SU S(Q2) S(Q4) S(Q1) SDR SDL S N N SD
A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 BA BB BC BD BE BF
N N N N N N S S S S N N(G) N S N N(E) S S S S S S S S S S S S S S S S
C0 C1 C2 C3 C4 C5 C6 C7 C8 C9 CA CB CC CD CE CF D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 DA DB DC DD DE DF
S S S S S S S S S S S S S S S S SR SL S N SU S S S S S N S S S N S
E0 E1 E2 E3 E4 E5 E6 E7 E8 E9 EA EB EC ED EE EF F0 F1 F2 F3 F4 F5 F6 F7 F8 F9 FA FB FC FD FE FF
SL(E) SR(E) S N(E) S N(E) S S SU S S S S S S N S S S PT PT PT PT PT N N W N DW N S S

ID 39, 48-74 & 90-91 (Dungeons & Black Tower)

Tiles 0 to BF are the same through the Dungeons & Black Tower ID list.

Tiles C0 to DF change collision based on ID.

Tiles F0 to FF are the same through the Dungeons & Black Tower ID list.

Dungeons & Black Tower Tiles
N=Normal can walk on   S=Solid on all sides   UDLR=Direction of solidity when used with S, when used with S and in brackets its direction a block can be pushed and when used with N it is direction it pushes Link   W=Water   DW=Deep Water   WP=Whirl Pool   LA=Lava   (E)=Tile changes to an entrance tile   (G)=Tile changes to Gasha tile   (P)=Tile changes to portal tile   (PT)=Tile changes to a hole tile/is a pit   (PB)=Tile changes to Pushed button tile
(Dig)=Tile changes to digable dirt   (B)=Tile is bombable   (K)=Unlocks with a key  (I)=Ice   (Hu)=Hurts player   (F)=Pit which falls to lower floor   (C)=Cracked floor   (QX)=Only solid on quadrant   (T)=Toggle blocks by switch
(ES)=Opens on enemies killed/switch pushed   (M)=Opens on minecart collision   (Bu)=Burnable
0 1 2 3 4 5 6 7 8 9 A B C D E F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F
N N N N N N S S(UDLR) S S S S N N S(T) N(T) S S S(E) S(PB) N S S N S(U) S(R) S(D) S(L) S(UDRL) S S(K) S(B)
20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F
S S S(E) S(PT) N(Dig) S(UDLR) S S N N S S S S S S S(B) S(B) S(B) S(B) SLR(E) SUD(E) SLR(E) SUD(E) S(B) S(B) S(B) S(B) PT PT PT PT
40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F
S S N N N(E) N(E) SULR(E) SULR(E) PT(F) PT(F) PT(F) PT(F) N N(C) N N(E) N N N N N(U) N(R) N(D) N(L) S N N N N N N N
60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
N(H) LA1 LA2 LA3 LA4 LA5 N N S(Bu) S(Bu) N N N N N N S(K) S(K) S(K) S(K) S(K) S(K) S(K) S(K) S(ES) S(ES) S(ES) S(ES) S(M) S(M) S(M) S(M)
80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F 90 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E 9F
S(Q2&4) N S(Q1&3) N N S(Q1&3) N S(Q2&4) S N N(I) N N N N N SUR SUL SD S(Q3) SR SL SU S(Q2) S(Q4) S(Q1) SDR SDL N N N N
A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 BA BB BC BD BE BF
N N N N N N S S S S S S S N N N S S S S S S S S S S S S S S S S
C0 C1 C2 C3 C4 C5 C6 C7 C8 C9 CA CB CC CD CE CF D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 DA DB DC DD DE DF
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? S(SH) ? ? ? ?
E0 E1 E2 E3 E4 E5 E6 E7 E8 E9 EA EB EC ED EE EF F0 F1 F2 F3 F4 F5 F6 F7 F8 F9 FA FB FC FD FE FF
N N N SD N(E) SD S SL SR SDL SDR SD N S S N S S S PT PT PT PT PT N N W N DW N S S

ID 75-84 & 92-94 (Side Scrolling)

Tiles 00 to FF are the same through the Side Scrolling ID list.

Side Scrolling Tiles
N=Normal can walk on   S=Solid on all sides   UDLR=Direction of solidity when used with S   W=Water   LA=Lava V=Vine/Ladder  
(B)=Tile is bombable   (I)=Ice   (Hu)=Hurts player   (Ol)=Layer gfx over link   (DNU)=DO NOT USE! (Acts unpredictibly & can crash)
0 1 2 3 4 5 6 7 8 9 A B C D E F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F
N(DNU) N N(Hu) N N N N N N N N N N(Hu) N N N(W) S S S(B) S(B) S S V V V V W W W W W W
20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F
S(I) S(I) S(I) S(I) S(I) S(I) S S S S S S S S S S S S S S S S S S S S S S S S S S
40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F
S S S S S S S S S S S S S S S S S S S S S S S S S S S S N N S S
60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
N S S S S S S S S S S S S S S N N S(N) N N N S S S ? ? ? ? ? ? ? ?
80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F 90 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E 9F
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 BA BB BC BD BE BF
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
C0 C1 C2 C3 C4 C5 C6 C7 C8 C9 CA CB CC CD CE CF D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 DA DB DC DD DE DF
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? N S(SH) ? ? ? ?
E0 E1 E2 E3 E4 E5 E6 E7 E8 E9 EA EB EC ED EE EF F0 F1 F2 F3 F4 F5 F6 F7 F8 F9 FA FB FC FD FE FF
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? N N N N N(Hu) N N N N(Ol) N N N N N N N

ID 95-98 (Underwater & Jabu Jabu Exterior)

Tiles 00 to FF are the same through the Underwater & Jabu Jabu Exterior ID list.

Underwater Tiles
N=Normal can walk on   S=Solid on all sides   UDLR=Direction of solidity when used with S   WP=Whirl Pool   LA=Lava  
(E)=Tile changes to an entrance tile   (B)=Tile is bombable   (I)=Ice   (Hu)=Hurts player  (K)=Unlocks with a key   (SH)=Switch hook
0 1 2 3 4 5 6 7 8 9 A B C D E F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F
N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N
20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F
N N N N N N N N N N N N S S S S N N N N N N N N N N N N N N N N
40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F
S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S
60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S N
80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F 90 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E 9F
S S S S S S S S N S S S N N N N S S S S S S S S N S S S N N N N
A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 BA BB BC BD BE BF
S S N S S S S S S N N N N N N N N N S S S S S S S N N N N N N N
C0 C1 C2 C3 C4 C5 C6 C7 C8 C9 CA CB CC CD CE CF D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 DA DB DC DD DE DF
N N N N N N N N N N N N N N N N N S(B) N S N N N N N N N S(SH) N(E) SULR(E) SULR(E) N(E)
E0 E1 E2 E3 E4 E5 E6 E7 E8 E9 EA EB EC ED EE EF F0 F1 F2 F3 F4 F5 F6 F7 F8 F9 FA FB FC FD FE FF
N(U) N(D) N(L) N(R) LA1 LA2 LA3 LA4 LA5 WP N N(Hu) S(K) N(E) N(E) N(E) S S S PT N N N N N N N N N N N N

Seasons

ID ##-##

The seasons section of the Tile behavior list requires additional info, if anyone has any information regarding the modes and ID's seasons uses contact Luigi or feel free to add to this page.