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Primary Zelda Hacking
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Oracles Hacking
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Making Chests Give Any Weapon using ZOCF
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Topic: Making Chests Give Any Weapon using ZOCF (Read 1851 times)
SquallTheGamer
Newcomer
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Posts: 15
Re: Making Chests Give Any Weapon using ZOCF
«
Reply #15 on:
July 02, 2010, 11:02:03 AM »
Quote from: SquallTheGamer on July 02, 2010, 10:51:24 AM
I had a problem with this tool. It work, but when I exited the screen and went back, the chest duplicated above the original chest and I could re-open the chest. I'd show you a image but I don't have any of it.
Actually, don't worry. I fixed it so now it works.
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Lin
ZOLE Creator
Administrator
Hero Member
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Posts: 580
Re: Making Chests Give Any Weapon using ZOCF
«
Reply #16 on:
July 02, 2010, 11:28:24 AM »
Because you need to make sure the map has chest data. Edit the chest in ZOLE (AFTER re-opening the ROM after using ZOCF) and make sure the YX position of the chest matches the one on the map.
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Gamma 31
Jr. Member
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Posts: 98
Re: Making Chests Give Any Weapon using ZOCF
«
Reply #17 on:
August 06, 2010, 02:49:25 AM »
So, would the Harp of Ages with the Tune of Echoes be Level 2?
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Lin
ZOLE Creator
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Posts: 580
Re: Making Chests Give Any Weapon using ZOCF
«
Reply #18 on:
August 07, 2010, 01:21:48 AM »
Most likely yes.
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Google Knight
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Posts: 7
Re: Making Chests Give Any Weapon using ZOCF
«
Reply #19 on:
May 19, 2011, 12:07:21 PM »
How can I delete the information of a chest I have already edited? Do I need to find a map for each chest or can the maps being used twice? Because I get nothing when I put bombs into a chest with the same map info than another one (the sword one)
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