dotcomw00t
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« Reply #15 on: August 26, 2010, 05:22:50 PM » |
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i'm new here and i have a question. when i load the rom (ages.gbc) it comes a report zole has crashed, and sometimes ''bad tiles'' any idea? maybe wrong rom?
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Jandazekon
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« Reply #16 on: August 26, 2010, 06:15:16 PM » |
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maybe wrong rom?
Use this rom: Legend of Zelda, The - Oracle of Ages (USA).gbc
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dotcomw00t
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« Reply #17 on: August 29, 2010, 02:47:34 PM » |
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maybe wrong rom?
Use this rom: Legend of Zelda, The - Oracle of Ages (USA).gbc yes! thanks a lot 
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Lin
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« Reply #18 on: October 18, 2010, 06:29:34 AM » |
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Version 1.09. Update log from ReadMe:
Static objects, 30 chests per overworld, and once again, a fix for that said interaction bug.
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Lin
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« Reply #19 on: October 19, 2010, 06:13:24 AM » |
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Version 1.1. Update log from ReadMe:
Palette importing/exporting and a minor bug fix.
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Lin
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« Reply #20 on: October 22, 2010, 10:45:00 PM » |
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Version 1.11. Update log from ReadMe:
Ability to drag and select tiles in the tileset, edit room (palette) transitions, and edit area properties (flags, the dungeon a tileset has). Also, fixed the ASM event (type 1 interacion) to have the proper name and made it so you can't search map scripts on map 0.
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Supreme Dirt
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« Reply #21 on: October 24, 2010, 03:28:03 PM » |
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YES, Static Objects.
YES, more chests.
YES, room transitions.
Is there a fix for blade traps stopping at a room's centre yet?
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Lin
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« Reply #22 on: October 24, 2010, 09:03:02 PM » |
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No, that's based on their code. There isn't really anything I can do for that.
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Lin
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« Reply #23 on: October 31, 2010, 04:29:31 AM » |
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Version 1.12. Update log from ReadMe:
Added an editor to edit where you go when you get the essence in a dungeon. Also made it so the transition and are property editor windows don't show in the taskbar.
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Christian
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« Reply #24 on: November 08, 2010, 01:02:12 AM » |
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Keep up the great work Lin. ZOLE will become very popular. Glad this project is still being worked on.
How about you get a team so that development time will go faster and much organized.
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Lin
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« Reply #25 on: November 08, 2010, 03:34:03 AM » |
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Two problems with that: One, I like to work alone on projects like these. Two, nobody else but Jigglysaint actually knows anything about these games that'll help. Dwedit could, but I'm pretty sure I've implemented everything into ZOLE he had on his viewer except the cutscene viewer which I view as worthless.
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Toob
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« Reply #26 on: November 08, 2010, 10:20:58 PM » |
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Lin, I just want to say that I am grateful for the effort that you put into making this editor. I really appreciate it. And I hope that you go far with this project.
Do you have any creative ideas ahead of what to do with the program? Are you planning to create a third Oracle game in the series?
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Lin
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« Reply #27 on: January 11, 2011, 01:43:49 AM » |
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Version 1.13. Update log from ReadMe:
Added an enemy editor. Also fixed a palette file (major) bug and some other bug.
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Lin
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« Reply #28 on: January 20, 2011, 02:43:30 AM » |
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Version 1.14. Update log from ReadMe:
Added a tileset editor.
Also, the download link has been temporarily changed to a MediaFire download. Be sure to back up your ROM as well, as heavy assembly changes were added.
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Lin
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« Reply #29 on: January 20, 2011, 03:33:09 AM » |
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Version 1.14.1. Update log from ReadMe:
Added an undo/redo option to the tileset editor. Also fixed a major bug.
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