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15 October 2026

  • 22:3322:33, 15 October 2026 Adding Custom Music and Macros (hist | edit) [2,921 bytes] Bamzio (talk | contribs) (Created page with "Click on [https://drive.google.com/file/d/1zbSoDCrB2bN3f3Bc0rDR40AveDBkxgzJ/view this link] to go to the page where you'll be downloading castIeRook's <code>alttp_-_lost_ancient_ruins.s</code>, as that'll be the song file we'll be using for this example. (We won't be using the <code>.mml</code> version since we'd have to convert that into a <code>.s</code> file anyway.) Optionally, to be consistent with the other song files and to simplify things, rename the song file...")
  • 22:2922:29, 15 October 2026 Moving and Importing Music Data (hist | edit) [2,287 bytes] Bamzio (talk | contribs) (Created page with "Occasionally, you might want to import music from one of the Oracles games to the other. In this page, we'll give you an example on how to do just that. =Sound Pointers= For this example, we will import <code>overworldPast.s</code> from Oracle of Ages into Seasons. The three main <code>.s</code> files must be edited. We will start with <code>audio/seasons/soundPointers.s</code>. Decide which index will be replaced with <code>musOverworldPast</code> (the base label for...")

7 September 2026

19 August 2026