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  • 23:18, 5 July 2025Changing Link's palette (hist | edit) ‎[888 bytes]Stewmat (talk | contribs) (Created page with "See [disasm|object_code/common/specialObjects/commonCode.s#L34]: <syntaxhighlight lang="z80"> ; 2 bytes for each SpecialObject id: oamTileIndexBase, oamFlags (palette). @data: .db $70 $08 ; 0x00 (Link) .db $70 $08 ; 0x01 .db $70 $08 ; 0x02 .db $70 $08 ; 0x03 .db $70 $08 ; 0x04 .db $70 $08 ; 0x05 .db $70 $08 ; 0x06 .db $70 $08 ; 0x07 .db $70 $08 ; 0x08 .db $70 $08 ; 0x09 </syntaxhighlight> The second byte in each line, <code>$08</code>, refers to Link's OAM da...")
  • 19:26, 29 June 2025Custom items (hist | edit) ‎[9,302 bytes]Stewmat (talk | contribs) (Created page with "==Graphics== ===Menu icons=== In order to set an item's sprite in the inventory menu: * Find a sprite to replace in {{disasm-game-path|gfx|spr_item_icons_1.png}} (or spr_item_icons_2, _3), and replace it with the desired sprite. * Locate the item's entry in {{disasm-game-data|treasureDisplayData.s}}. * Set the second byte in the line to a value between <code>$80</code> and <code>$af</code> in order to set which graphic in spr_item_icons it's using. ** <code>$80</code>...")
  • 01:05, 21 June 2025BGB (hist | edit) ‎[5,207 bytes]Stewmat (talk | contribs) (Created page with "''BGB'' is a Gameboy emulator with advanced debugging features. An overview of bgb's debugging features is provided here. Debugging is an extremely valuable skill if you're modifying any code in oracles-disasm, as it allows you to inspect variables and follow code flow. See the [https://bgb.bircd.org/manual.html online readme] to see hotkeys, features, etc. ==Symbol files== File:oracles-disasm-debugging.png|thumb|right|BGB debugger showing Seasons with debuggin...")
  • 23:35, 3 June 2025LynnaLab/Networking (hist | edit) ‎[5,126 bytes]Stewmat (talk | contribs) (Created page with "==Overview== LynnaLab supports cooperative editing over the network. It uses a client/server model, where the server "hosts" their copy of oracles-disasm for others to edit. There is no theoretical limit on the number of clients that can connect to a server. If multiple people make edits that conflict with each other, some clients' changes may be discarded, and a non-fatal error message will be shown. The server's changes always take priority, however, so this only app...")