|Author(s)||Lin, Xyspade, Drenn, Your Local Cultist|
ZOLE 4 version 1.26 was the last version released by the original creator, Lin.
ZOLE 4.5 is mainly a UI improvement by Xyspade which provides built-in lists for enemy and chest IDs, among other things.
ZOLE 4.6.xx is part of a series of bugfix updates by Drenn, which most notably fixes graphical corruption bugs and crashes. (These releases were formerly called ZOLE 4.5 update 1/2/3 before being renamed to ZOLE 4.6.)
When ZOLE first opens a ROM, it will apply several patches to make editing easier.
- Decompressed graphics for each tileset are stored starting at 0x181000. Each tileset uses 0x1000 bytes.
- Decompressed tilemaps for each tileset are stored in 2048 byte chunks starting at 0x201000. Each 16x16 tile consists of 8 bytes: 4 byte for the tiles which make up the 8x8 segments, and 4 bytes for the corresponding flags which control palettes, flipping, etc.
- Decompressed room layouts are stored in chunks starting at 0x104000. It stores the data by room with 1 byte for every tile which are organized by rows starting from the top left.
ZOLE is distributed with 3 accompanying programs, these being: